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various esp performance patches #5599

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RacoonDog
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Type of change

  • Bug fix
  • New feature

Description

  • Replaced render pass in EntityShader with CommandEncoder#clearColorTexture
  • Added a short-circuit in ESP#getColor to prevent extra computations from WorldRendererMixin when esp is disabled
  • Removed esp instance cache from WorldRendererMixin and EntityOutlineShader in favor of one directly in ESP

Related issues

none

How Has This Been Tested?

the J

Checklist:

  • My code follows the style guidelines of this project.
  • I have added comments to my code in more complex areas.
  • I have tested the code in both development and production environments.

@elijah-yum
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What's the J?

@machiecodes
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Bro has never heard of The J

@elijah-yum
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What is it, why are ya'll gatekeeping.

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3 participants