Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -14,11 +14,15 @@
import meteordevelopment.meteorclient.systems.modules.Module;
import meteordevelopment.meteorclient.utils.player.InvUtils;
import net.minecraft.component.DataComponentTypes;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.EquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.network.packet.c2s.play.CloseHandledScreenC2SPacket;
import net.minecraft.registry.RegistryKey;
import net.minecraft.registry.entry.RegistryEntry;

public class ChestSwap extends Module {
private final SettingGroup sgGeneral = settings.getDefaultGroup();
Expand All @@ -30,6 +34,13 @@ public class ChestSwap extends Module {
.build()
);

private final Setting<Boolean> preferEnchanted = sgGeneral.add(new BoolSetting.Builder()
.name("prefer-enchanted")
.description("Prefers enchanted equipment when swapping")
.defaultValue(false)
.build()
);

private final Setting<Boolean> stayOn = sgGeneral.add(new BoolSetting.Builder()
.name("stay-on")
.description("Stays on and activates when you turn it off.")
Expand Down Expand Up @@ -72,59 +83,157 @@ public void swap() {
}

private boolean equipChestplate() {
assert mc.player != null;
int bestSlot = -1;
boolean breakLoop = false;
int bestScore = -1;
boolean foundPreferred = false;

for (int i = 0; i < mc.player.getInventory().getMainStacks().size(); i++) {
Item item = mc.player.getInventory().getMainStacks().get(i).getItem();

switch (chestplate.get()) {
case Diamond:
if (item == Items.DIAMOND_CHESTPLATE) {
bestSlot = i;
breakLoop = true;
}
break;
case Netherite:
if (item == Items.NETHERITE_CHESTPLATE) {
bestSlot = i;
breakLoop = true;
}
break;
case PreferDiamond:
if (item == Items.DIAMOND_CHESTPLATE) {
bestSlot = i;
breakLoop = true;
} else if (item == Items.NETHERITE_CHESTPLATE) {
bestSlot = i;
}
break;
case PreferNetherite:
if (item == Items.DIAMOND_CHESTPLATE) {
bestSlot = i;
} else if (item == Items.NETHERITE_CHESTPLATE) {
bestSlot = i;
breakLoop = true;
}
break;
ItemStack itemStack = mc.player.getInventory().getMainStacks().get(i);
Item item = itemStack.getItem();

if (!(item == Items.DIAMOND_CHESTPLATE || item == Items.NETHERITE_CHESTPLATE)) continue;

if (!preferEnchanted.get()) {
switch (chestplate.get()) {
case Diamond:
if (item == Items.DIAMOND_CHESTPLATE) {
equip(i);
return true;
}
break;
case Netherite:
if (item == Items.NETHERITE_CHESTPLATE) {
equip(i);
return true;
}
break;
case PreferDiamond:
if (item == Items.DIAMOND_CHESTPLATE) {
equip(i);
return true;
} else if (bestSlot == -1) {
bestSlot = i;
}
break;
case PreferNetherite:
if (item == Items.NETHERITE_CHESTPLATE) {
equip(i);
return true;
} else if (bestSlot == -1) {
bestSlot = i;
}
break;
}
continue;
}

if (breakLoop) break;
boolean isPreferred =
(chestplate.get() == Chestplate.Diamond && item == Items.DIAMOND_CHESTPLATE) ||
(chestplate.get() == Chestplate.Netherite && item == Items.NETHERITE_CHESTPLATE) ||
(chestplate.get() == Chestplate.PreferDiamond && item == Items.DIAMOND_CHESTPLATE) ||
(chestplate.get() == Chestplate.PreferNetherite && item == Items.NETHERITE_CHESTPLATE);

int score = rateArmorEnchantments(itemStack);

if (isPreferred) {
// If there is a preferred chestplate ignore all not preferred chesplates
if (!foundPreferred || score > bestScore) {
bestScore = score;
bestSlot = i;
foundPreferred = true;
}
} else if (!foundPreferred) {
if (score > bestScore) {
bestScore = score;
bestSlot = i;
}
}
}

if (bestSlot != -1) equip(bestSlot);
return bestSlot != -1;
}

private void equipElytra() {
assert mc.player != null;
int bestSlot = -1;
int bestScore = -1;

for (int i = 0; i < mc.player.getInventory().getMainStacks().size(); i++) {
ItemStack item = mc.player.getInventory().getMainStacks().get(i);

if (item.contains(DataComponentTypes.GLIDER)) {
equip(i);
if (!item.contains(DataComponentTypes.GLIDER)) {
continue;
}

if (!preferEnchanted.get()) {
bestSlot = i;
break;
}

int score = rateElytraEnchantments(item);

if (score >= bestScore) {
bestSlot = i;
bestScore = score;
}
}

if (bestSlot != -1) {
equip(bestSlot);
}
}

// 2 points for mending, 1 points for each level of unbreaking and any protection enchant
private int rateArmorEnchantments(ItemStack item) {
int score = 0;

if (getEnchantmentLevel(item, Enchantments.MENDING) > 0) {
score += 2;
}

score += getEnchantmentLevel(item, Enchantments.UNBREAKING);

int prot = getEnchantmentLevel(item, Enchantments.PROTECTION);

if (prot == 0) {
prot = getEnchantmentLevel(item, Enchantments.BLAST_PROTECTION);
}

if (prot == 0) {
prot = getEnchantmentLevel(item, Enchantments.FIRE_PROTECTION);
}

if (prot == 0) {
prot = getEnchantmentLevel(item, Enchantments.PROJECTILE_PROTECTION);
}

score += prot;

return score;
}

// 2 points for mending, 1 point for each level of unbreaking
private int rateElytraEnchantments(ItemStack stack) {
int score = 0;

if (getEnchantmentLevel(stack, Enchantments.MENDING) > 0) {
score += 2;
}

score += getEnchantmentLevel(stack, Enchantments.UNBREAKING);

return score;
}

public static int getEnchantmentLevel(ItemStack stack, RegistryKey<Enchantment> enchantment) {
for (RegistryEntry<Enchantment> enchantments : stack.getEnchantments().getEnchantments()) {
if (enchantments.toString().contains(enchantment.getValue().toString())) {
return stack.getEnchantments().getLevel(enchantments);
}
}
return 0;
}

private void equip(int slot) {
Expand Down