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Merge pull request #66 from MichenaudMelvin/Tech
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MichenaudMelvin authored Jun 12, 2022
2 parents 02de33f + 6e89dce commit 74a61a4
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43 changes: 41 additions & 2 deletions Unreal/Config/DefaultEngine.ini
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Expand Up @@ -6,12 +6,12 @@
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/FirstPersonExampleMap.FirstPersonExampleMap
LocalMapOptions=
TransitionMap=
TransitionMap=/Game/Maps/LoadingScene.LoadingScene
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/Maps/LD_AssetModulaire.LD_AssetModulaire
GameDefaultMap=/Game/Maps/TitleScreen.TitleScreen
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Game/FirstPersonBP/Blueprints/FirstPersonGameMode.FirstPersonGameMode_C
GlobalDefaultServerGameMode=None
Expand All @@ -36,3 +36,42 @@ r.CustomDepth=3
[/Script/NavigationSystem.RecastNavMesh]
RuntimeGeneration=Dynamic

[/Script/GameplayDebugger.GameplayDebuggerConfig]
CategorySlot4=A_AccentGrave
CategorySlot5=A_AccentGrave
CategoryRowNextKey=Up
CategoryRowPrevKey=Down
CategorySlot0=NumPadZero

[/Script/Engine.PhysicsSettings]
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
DefaultDegreesOfFreedom=Full3D
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
AnimPhysicsMinDeltaTime=0.000000
bSimulateAnimPhysicsAfterReset=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
+PhysicalSurfaces=(Type=SurfaceType1,Name="Roche")
+PhysicalSurfaces=(Type=SurfaceType2,Name="Metal")
+PhysicalSurfaces=(Type=SurfaceType3,Name="Verre")
+PhysicalSurfaces=(Type=SurfaceType4,Name="Lino")
+PhysicalSurfaces=(Type=SurfaceType5,Name="Carrelage")
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
MinDeltaVelocityForHitEvents=0.000000
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)

[/Script/Engine.AudioSettings]
DefaultBaseSoundMix=/Game/Sounds/SCM_AudioManager.SCM_AudioManager

8 changes: 5 additions & 3 deletions Unreal/Config/DefaultGame.ini
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@@ -1,16 +1,17 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=88B54FEF4DD3994F76250B803C84CCAE
ProjectName=ProjetSemestriel
ProjectName=Claws
CompanyName=TrojanHorseStudio

[StartupActions]
bAddPacks=True
InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")

[/Script/UnrealEd.ProjectPackagingSettings]
Build=IfProjectHasCode
BuildConfiguration=PPBC_Development
BuildConfiguration=PPBC_Shipping
BuildTarget=
StagingDirectory=(Path="C:/Users/r.meret/Downloads/Builds")
StagingDirectory=(Path="D:/Users/Melvin/GitHub/TrojanHorseProjetSemestriel/Unreal/Build")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
Expand Down Expand Up @@ -75,5 +76,6 @@ bSkipMovies=False
+IniKeyBlacklist=EncryptionKey
+IniKeyBlacklist=IniKeyBlacklist
+IniKeyBlacklist=IniSectionBlacklist
+MapsToCook=(FilePath="/Game/Maps/TitleScreen")
+MapsToCook=(FilePath="/Game/Maps/LD_AssetModulaire")

2 changes: 0 additions & 2 deletions Unreal/Config/DefaultInput.ini
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Expand Up @@ -137,7 +137,6 @@ DoubleClickTime=0.200000
+ActionMappings=(ActionName="Disable/EnableDynamo",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Bottom)
+ActionMappings=(ActionName="ReloadDynamo",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
+ActionMappings=(ActionName="ReloadDynamo",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Left)
+ActionMappings=(ActionName="Heal",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)
+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
+ActionMappings=(ActionName="Crouch",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_FaceButton_Right)
+ActionMappings=(ActionName="Interact",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
Expand All @@ -148,7 +147,6 @@ DoubleClickTime=0.200000
+ActionMappings=(ActionName="Aim",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftTrigger)
+ActionMappings=(ActionName="Shoot",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
+ActionMappings=(ActionName="Shoot",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightTrigger)
+ActionMappings=(ActionName="Heal",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
+ActionMappings=(ActionName="Sprint",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftThumbstick)
+ActionMappings=(ActionName="InteractWithNoteBook",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=I)
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