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A raytracing-based renderer designed to support multiple scenes with moving cameras, PBR materials, and the 3 basic light structures (point, linear and spot).

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MiguelCPereira/Raytracer

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Raytracer

This is a functional C++ implementation of the raytracing rendering method, built using the SDL library.

It supports multiple scenes with moving cameras, PBR materials, and 3 basic light structures (point, linear and spot). Mesh importing is included, but several simple shape prefabs are offered as well.


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A raytracing-based renderer designed to support multiple scenes with moving cameras, PBR materials, and the 3 basic light structures (point, linear and spot).

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