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Releases: MikalDev/c3_spine_plugin

fix (worker): add patch from spine-ts runtime fix for worker mode

26 Oct 17:45
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spine-ts fix:

https://github.com/EsotericSoftware/spine-runtimes/commit/6314eaf9083fc32681728c16d92eaba6a04face5

Fix for addOutfit regression for slot colors

25 Oct 07:43
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fix (outfit): fix swap32 used by outfit ACE

Regression from 1.49.0

feat (color): allow set slot color/dark color to use # hex color codes

22 Oct 15:07
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Can use three formats:
Number: use C3 rgba() expression
String: use hex color string: #RRGGBB or #RRGGBBAA

In the first case, AA/alpha is assumed to be FF (opaque).

Information on color codes (#RRGGBB form):

https://www.color-hex.com/

Add scripting interfaces for animation time

24 Sep 03:02
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New interfaces:

animationStart(trackIndex)
animationEnd(trackIndex)
animationLength(trackIndex) (animationEnd - animationStart)

Add scripting interface function addSkinOutfit

03 Aug 03:39
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  • Very specific scripting function. Sets skin based on an outfit object with skin names, colors and arrays of slots to use from object and dependent slots (set as same name/color as the parent slots.)

Add instance act SetEffect for Spine ProUI Scrollview compatability

08 Jul 23:13
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For ProUI scrollview control of object blend mode (ProUI uses Source atop for objects within scrollview)

Fix override bounds after render quality change (all instances)

10 Jun 23:38
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Fix bounds after render quality change (all instances).

Fix bounds after RenderQuality changed

10 Jun 22:59
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fix (bounds): update this.skeletonRenderQuality on quality change

Add bounding box override properties

10 Jun 22:01
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Scales with render quality.
If used, no longer need to use transparent box to define the Spine project render area.
The offset and size values are based on Spine project coordinates, not C3 coordinates.

Add scripting for setAnimationMix, deleteAnimation

10 May 05:53
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Scripting interfaces for:

  • setAnimationMix(fromName, toName, duration)
  • deleteAnimation(trackIndex, mixDuration)