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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest"; | ||
import Phaser from "phaser"; | ||
import GameManager from "#app/test/utils/gameManager"; | ||
import * as overrides from "#app/overrides"; | ||
import { Species } from "#enums/species"; | ||
import { | ||
MoveEffectPhase, | ||
} from "#app/phases"; | ||
import { Moves } from "#enums/moves"; | ||
import { getMovePosition } from "#app/test/utils/gameManagerUtils"; | ||
import { Abilities } from "#enums/abilities"; | ||
import { NumberHolder } from "#app/utils.js"; | ||
import Move from "#app/data/move.js"; | ||
import Pokemon from "#app/field/pokemon.js"; | ||
import { allMoves, OpponentHighHpPowerAttr } from "#app/data/move.js"; | ||
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describe("Moves - Hard Press", () => { | ||
let phaserGame: Phaser.Game; | ||
let game: GameManager; | ||
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beforeAll(() => { | ||
phaserGame = new Phaser.Game({ | ||
type: Phaser.HEADLESS, | ||
}); | ||
}); | ||
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afterEach(() => { | ||
game.phaseInterceptor.restoreOg(); | ||
}); | ||
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beforeEach(() => { | ||
game = new GameManager(phaserGame); | ||
vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true); | ||
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX); | ||
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE); | ||
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HARD_PRESS]); | ||
}); | ||
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it("power varies between 1 and 100, and is greater the more HP the target has", async () => { | ||
await game.startBattle([Species.GRAVELER]); | ||
const moveToBeUsed = allMoves[Moves.HARD_PRESS]; | ||
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game.doAttack(getMovePosition(game.scene, 0, moveToBeUsed)); | ||
await game.phaseInterceptor.to(MoveEffectPhase); | ||
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const enemy = game.scene.getEnemyPokemon(); | ||
const movePower = getMockedMovePower(enemy, game.scene.getPlayerPokemon(), moveToBeUsed); | ||
const moveMaxBasePower = getMoveMaxBasePower(moveToBeUsed); | ||
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expect(movePower).toBe(moveMaxBasePower * enemy.getHpRatio()); | ||
}); | ||
}); | ||
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/** | ||
* Calculates the mocked move power based on the attributes of the move and the opponent's high HP. | ||
* | ||
* @param defender - The defending Pokémon. | ||
* @param attacker - The attacking Pokémon. | ||
* @param move - The move being used. | ||
* @returns The calculated move power. | ||
*/ | ||
const getMockedMovePower = (defender: Pokemon, attacker: Pokemon, move: Move) => { | ||
const powerHolder = new NumberHolder(move.power); | ||
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if (move.hasAttr(OpponentHighHpPowerAttr)) { | ||
const attr = move.getAttrs(OpponentHighHpPowerAttr); | ||
attr[0].apply(attacker, defender, move, [ powerHolder ]); | ||
} | ||
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return powerHolder.value; | ||
}; | ||
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/** | ||
* Retrieves the maximum base power of a move based on its attributes. | ||
* | ||
* @param move - The move which maximum base power is being retrieved. | ||
* @returns The maximum base power of the move. | ||
*/ | ||
const getMoveMaxBasePower = (move: Move) => { | ||
const attr = move.getAttrs(OpponentHighHpPowerAttr); | ||
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return (attr[0] as OpponentHighHpPowerAttr)["maxBasePower"]; | ||
}; |