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Add TODO for cAutoExposure
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brimson committed Jul 20, 2022
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Expand Up @@ -87,6 +87,7 @@ void Basic_VS(in uint ID : SV_VERTEXID, out float4 Position : SV_POSITION, out f
}

// Pixel shaders
// TODO: Add average, spot, and center-weighted metering with adjustable radius and slope

void Blit_PS(in float4 Position : SV_POSITION, in float2 TexCoord : TEXCOORD0, out float4 OutputColor0 : SV_TARGET0)
{
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