An in-game to-do list mod for Stardew Valley. Horrible pun included at no extra charge.
You can find this mod on Nexus Mods if you prefer.
Follow the usual installation proceedure for SMAPI mods:
- Install SMAPI
- Download the latest release of this mod and unzip it into the
Mods
directory - Run the game using SMAPI
Bring up the to-do list by pressing the configurable hotkey (default L
for "list"). If you have the Mobile Phone
mod installed then you can also bring up the list with the mobile phone app
(which does exactly the same thing as the hotkey).
Edit your list. See "List Editing" below for more information on editing.
Press escape to close the list.
List data is saved in the game save file, so any changes since the last save will be lost when you exit.
The list is also displayed in an overlay in the top left corner during game
play. This can be disabled in the configuration. When the overlay is enabled,
its visibility can be toggled with a hotkey, if you configure the hotkey.
(By default, the hotkey is not configured. Or to be pedantic, configured
to None
, which matches no buttons or keys.)
Enter text in the textbox. Press enter to add it to the list.
Use the scroll gesture on your mouse or trackpad to scroll the list if it has more items than fit on one screen. (Arrows will appear to indicate that there are more items.)
Click a list item to mark it done. Items that have been marked as done will not appear in the overlay, and will be removed from the list at the end of the day (or reset to not done if they are repeating items).
Use the small up and down arrows to the right of items to reorder them. Use the small configure icon to the right of an item to edit its per-item properties (see "Item Editing" below).
Right-clicking on an item will copy its text to the textbox (replacing whatever is there). The textbox implementation is from the base game, and as far as I can tell you can only add or remove characters from the end. If you see any open-source mods that have more advanced text editing capabilities then let me know and I'll take a look to see how they're done.
The item configuration screen allows you to edit the item text, move the item to the top or bottom of the list, delete the item, or set any of several properties:
A Header item can help you organize your list by acting as a header or separator in the list. It cannot be marked as "done".
Repeating items have their "done-ness" reset each day.
Item visibility can be set based on the weather, day of the week, and season.
When SMAPI runs the mod for the first time it will create a config.json
in the mod directory. You can edit this file to configure the hotkey for
opening the to-do list and for various properties of the overlay (including
whether it is enabled at all).
If Generic Mod Config Menu
is installed then there will be an entry for To-Dew in the in-game config
menu. A few configuration options are only available in config.json
because
there is no editor for values of that type in Generic Mod Config Menu. For
example, there are configuration options to allow multi-key bindings
(introduced in SMAPI 3.9) for the hotkey and overlay hotkey, but these are
not available in the in-game config menu.
Works with Stardew Valley 1.5 / SMAPI 3.9, single and multiplayer (but see further notes on Multiplayer below). No known incompatibilities with other mods.
I have no idea what things do or do not work with split-screen. As far as I can tell you have to have controllers to even start split-screen, and I don't.
Translations are included for several languages, but the translations are all via Google Translate, so they are probably not very good. (Thanks to nexusmods user Newrotd for updates to the Russian translation.)
There is a single list for the farm, and everyone (with the mod installed) can edit it.
List data is saved in the game save file, which is only accessible to the host. So, in order to use the to-do list, the host must have To-Dew installed. Farmhands that have To-Dew installed will also be able to use the list. If a farmhand has To-Dew installed but the host does not then the farmhand will not be able to use the to-do list. (I.e., there is no combination of places where the mod is installed or not that will result in the game being unplayable.)
If the host and a farmhand have different versions of To-Dew installed, the mod attempts to make intelligent decisions about what to do. Look for messages in the SMAPI console log. This scenario is probably not well-tested and may contain bugs.
- The overlay will be partially (or fully) hidden by the black bars drawn on the left and right sides of the screen on maps that are narrower than the screen (which depends on the screen, but most likely e.g. is the bus stop).