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Merge pull request Simple-Station#16 from SnowyFoxxo/master
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Rules Update
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Fansana authored Jul 12, 2024
2 parents 920a99c + dac8f0b commit 3b37f16
Showing 1 changed file with 11 additions and 10 deletions.
21 changes: 11 additions & 10 deletions Resources/ServerInfo/Rules.txt
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Expand Up @@ -346,8 +346,8 @@ forward the round through your antagonistic actions, rather than grind it to hal
objectives.

F. Other antagonists are not necessarily your friends. Other agents, mercenaries, and possibly even
space dragons are free agents that you may negotiate with at your own risk, but no one should be
working together with xenomorphs or zombies.
space dragons are free agents that you may negotiate with at your own risk. Just because both Nukies
and Agents are on the same team, they don't necessarily have to collaborate, having different goals.

G. Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round,
and behavior that calls the round to an end prematurely - as well as other lame behaviors - are
Expand All @@ -370,11 +370,12 @@ either friendly or hostile (and until or unless proven the latter, crew is expec
in return), in reason of not having a defined set of objectives, are expected not to go too overboard
if choosing to be hostile. You can be a nuisance, but don't murderbone or cause mass station damage.

K. Hostile ghost roles, while do also have the liberty of being friendly if so wished or desired, if
deemed too big of a potential threat by the station inhabitants, can be terminated at any time they
see fit. Although, it is strongly preferable for the crew to act hostile with reason (for example:
a rat king who agreed to not have more than 3 rats beginning to create more). Furthermore, though
roleplaying a creature as one would be expecting it to behave, rather than blindly attacking and
killing anybody and anything in sight would be preferred; due to their inherent nature of often
having as a main objective to kill as many things as possible, few of the core antagonist guidelines
are a bit relaxed (specifically and in particular those relating to killing).
K. Hostile ghost roles, while do also have the liberty of being friendly if they so wished or desired,
if deemed too big of a potential threat by the station inhabitants, they can be terminated at any time
they see fit. Although, it is strongly encouraged for the crew to act hostile with reason (for example:
a rat king who agreed to not have more than 3 rats beginning to create more); and for such ghost roles
not to powergame by acting friendly one moment, and hostile the next, the moment a great opportunity
presents itself. Furthermore, though roleplaying a creature as one would be expecting it to behave is
also strongly encouraged, due to their inherent nature of often having as a main objective to kill as
many things as possible, few of the core antagonist guidelines are a bit relaxed (specifically and in
particular those relating to killing).

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