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Merge pull request Simple-Station#59 from foxcumberland/Aine-Longcoats
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Aine Longcoats
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FoxxoTrystan committed Jul 31, 2024
2 parents 6f1f5d0 + e3a6d67 commit 3c08f16
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13 changes: 13 additions & 0 deletions Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
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- id: SpaceCashLuckyBill # DeltaV - LO steal objective, see Resources/Prototypes/DeltaV/Entities/Objects/Misc/first_bill.yml
- id: BoxPDACargo # Delta-V
- id: QuartermasterIDCard # Delta-V
- id: ClothingLongcoatLO # Floofstation
- id: LunchboxCommandFilledRandom # Delta-V Lunchboxes!
prob: 0.3

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- type: StorageFill
contents:
- id: ClothingOuterArmorCaptainCarapace
- id: ClothingLongcoatCap # Floofstation
- id: NukeDisk
- id: PinpointerNuclear
# - id: CaptainIDCard # DeltaV - Replaced by the spare ID system
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- type: StorageFill
contents:
- id: ClothingOuterArmorCaptainCarapace
- id: ClothingLongcoatCap # Floofstation
- id: NukeDisk
- id: PinpointerNuclear
# - id: CaptainIDCard # DeltaV - Replaced by the spare ID system
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- type: StorageFill
contents:
- id: ClothingOuterArmorCaptainCarapace
- id: ClothingLongcoatCap # Floofstation
- id: NukeDisk
- id: PinpointerNuclear
# - id: CaptainIDCard # Delta V - Replaced by spare ID system. The funny biscuit that I cant even eat.
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- type: StorageFill
contents:
- id: HoPIDCard
- id: ClothingLongcoatHoP # Floofstation
- id: ClothingHeadsetAltService # DeltaV - HoP is now a service role, replaces their all channels headset.
- id: BoxPDA
- id: BoxID
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- type: StorageFill
contents:
- id: ClothingOuterHardsuitEngineeringWhite
- id: ClothingLongcoatCE # Floofstation
- id: ClothingMaskBreath
- id: ClothingEyesGlassesMeson
- id: ClothingBeltChiefEngineerFilled
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- type: StorageFill
contents:
- id: ClothingEyesGlassesMeson
- id: ClothingLongcoatCE # Floofstation
- id: ClothingBeltChiefEngineerFilled
- id: ClothingHandsGlovesColorYellow
- id: CigarCase
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- id: ClothingMaskSterile
- id: ClothingHeadHatBeretCmo
- id: ClothingOuterHardsuitMedical
- id: ClothingLongcoatCMO # Floofstation
- id: Hypospray
- id: HandheldCrewMonitor
- id: DoorRemoteMedical
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- id: ClothingEyesHudMedical
- id: ClothingHeadsetAltMedical
- id: ClothingBackpackDuffelSurgeryFilled
- id: ClothingLongcoatCMO # Floofstation
- id: Hypospray
- id: HandheldCrewMonitor
- id: DoorRemoteMedical
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- id: HandTeleporter
- id: DoorRemoteResearch
- id: ClothingBeltUtilityFilled
- id: ClothingLongcoatRD # Floofstation
- id: RubberStampRd
- id: BoxEncryptionKeyScience
- id: BoxPDAScience # Delta-V
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- id: HandTeleporter
- id: DoorRemoteResearch
- id: ClothingBeltUtilityFilled
- id: ClothingLongcoatRD # Floofstation
- id: RubberStampRd
- id: BoxEncryptionKeyScience
- id: BoxPDAScience # Delta-V
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- id: ClothingEyesHudSecurity
- id: WeaponDisabler
- id: ClothingOuterCoatHoSTrench
- id: ClothingLongcoatHoS # Floofstation
- id: ClothingMaskNeckGaiter
- id: ClothingOuterHardsuitCombatHoS # DeltaV - ClothingOuterHardsuitSecurityRed replaced in favour of head of security's advanced combat hardsuit.
- id: ClothingBeltSecurityFilled
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- id: ClothingEyesHudSecurity
- id: WeaponDisabler
- id: ClothingOuterCoatHoSTrench
- id: ClothingLongcoatHoS # Floofstation
- id: ClothingMaskNeckGaiter
- id: ClothingBeltSecurityFilled
- id: ClothingHeadsetAltSecurity
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4 changes: 4 additions & 0 deletions Resources/Prototypes/Catalog/Fills/Lockers/security.yml
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- id: ClothingShoesBootsJack
- id: ClothingOuterCoatWarden
- id: ClothingOuterWinterWarden
- id: ClothingLongcoatWarden # Floofstation
- id: RubberStampWarden
- id: DoorRemoteArmory
- id: ClothingOuterHardsuitCombatWarden # DeltaV - ClothingOuterHardsuitWarden replaced in favour of warden's riot combat hardsuit.
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- id: ClothingShoesBootsJack
- id: ClothingOuterCoatWarden
- id: ClothingOuterWinterWarden
- id: ClothingLongcoatWarden # Floofstation
- id: RubberStampWarden
- id: DoorRemoteArmory
- id: HoloprojectorSecurity
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- id: ClothingUniformJumpskirtBrigmedic
## - id: ClothingUniformJumpskirtOfLife # DeltaV - nah
## prob: 0.1
- id: ClothingLongcoatBrigmedic # Floofstation
- id: HandheldGPSBasic # Delta V - added it for tracking the implant tracker pop up.
- id: MedkitFilled
- id: MedkitCombatFilled
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- id: ClothingOuterHardsuitCombatCorpsman
- id: ClothingUniformJumpsuitBrigmedic
- id: ClothingUniformJumpskirtBrigmedic
- id: ClothingLongcoatBrigmedic # Floofstation
- id: HandheldGPSBasic # Added GPS because I just think it should be there tbh.
- id: MedkitFilled
- id: MedkitCombatFilled
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ClothingOuterFaCorporateJacket: 2 # Einstein Engines - Clothing addition
ClothingOuterDdCorporateJacket: 2 # Einstein Engines - Clothing addition
ClothingOuterBcCorporateJacket: 2 # Einstein Engines - Clothing addition
ClothingLongcoatNT: 2 # Floofstation
ClothingLongcoatAL: 2 # Floofstation
ClothingLongcoatBrown: 2 # Floofstation
ClothingLongcoatBlack: 2 # Floofstation
ClothingShoesBootsFishing: 2 # Nyano - Clothing addition
ClothingHeadTinfoil: 2 # Nyano - Clothing addition
ClothingHeadFishCap: 2
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ClothingUniformJumpsuitDetectiveGrey: 2
ClothingUniformJumpskirtDetectiveGrey: 2
ClothingOuterVestDetective: 2
ClothingLongcoatBrown: 1 # Floofstation
ClothingLongcoatSec: 1 # Floofstation
ClothingNeckTieDet: 2
ClothingHeadHatFedoraGrey: 2
ClothingHandsGlovesColorBlack: 2
ClothingHandsGlovesLatex: 2
ClothingHeadsetSecurity: 2
ClothingHeadsetSecurity: 2
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ClothingHeadCage: 2 # Nyanotrasen - Insulative headgear
ClothingOuterArmorPlateCarrier: 2 # DeltaV - moved body armour from SecDrobe to SecTech
ClothingOuterArmorDuraVest: 2
ClothingLongcoatSec: 2 # Floofstation
ClothingHeadHelmetBasic: 2 # DeltaV - added helmets to the SecTech. Another line of defense between the tide and your grey matter.
# security officers need to follow a diet regimen!
contrabandInventory:
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- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatAL
name: Arashi Labs Longcoat
description: A Double-Breasted longcoat, specifically. This one is in the colors of Arashi Laboratories, A biotech corporation claiming to hail from the 'Long Rim', wherever that is. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatAL.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatNT
name: Nanotrasen Longcoat
description: A Double-Breasted longcoat, specifically. This one is in the colors of NanoTrasen, The general-purpose spacefaring corporation that you (hopefully) work for! Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatNT.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatNT.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatBlack
name: Black Longcoat
description: A Double-Breasted longcoat, specifically. This one is matte black with gold-tinted brass buttons. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBlack.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatBrown
name: Brown Longcoat
description: A Double-Breasted longcoat, specifically. This one is matte brown with onyx buttons. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBrown.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBrown.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatLO
name: Logistics Officer's Longcoat
description: A Double-Breasted longcoat, specifically. This one is a saturated brown with mossy trim, fit for the Logistics Officer. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatLO.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatLO.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatRD
name: Mystagogue's Longcoat
description: A Double-Breasted longcoat, specifically. This one is a pure white with a purple stripe, fit for the Mystagogue. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatRD.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatRD.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatCMO
name: Chief Medical Officer's Longcoat
description: A Double-Breasted longcoat, specifically. This one is a deep cyan with a green cross, fit for the CMO. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCMO.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCMO.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatCE
name: Chief Engineer's Longcoat
description: A Double-Breasted longcoat, specifically. This one is a dark green with LED strip trim, fit for the CE. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCE.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCE.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatHoP
name: Head of Personell's Longcoat
description: A Double-Breasted longcoat, specifically. This one is a navy blue with red shoulderpads, fit for the HoP. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatHoP.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatHoP.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatCap
name: Captain's Longcoat
description: A Double-Breasted longcoat, specifically. This one is a navy blue with gold embelleshments, fit for the Captain. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCap.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCap.rsi

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatSec
name: Security Officer's Armored Longcoat
description: A Double-Breasted longcoat, specifically. This one is black with silver buttons and red armbands. Security longcoats sport protective plate carriers underneath, but are fairly heavy.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatSec.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatSec.rsi
- type: Armor #A stylish but solid middle-ground between the Durathread Vest and Plate Carrier, but not as good as the Armored Trenchcoat or Armored Longcoat.
modifiers:
coefficients:
Blunt: 0.75
Slash: 0.70
Piercing: 0.75
Heat: 0.9
Caustic: 0.95
- type: ExplosionResistance
damageCoefficient: 0.9
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.9

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatWarden
name: Warden's Armored Longcoat
description: A Double-Breasted longcoat, specifically. This one is black with silver buttons and red band and cuffs, fit for the Warden. Security longcoats sport protective plate carriers underneath, but are fairly heavy.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatWarden.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatWarden.rsi
- type: Armor #overall better than the Secoff Armored Longcoat, Warden Longcoat defense stats have parity to Warden's Armored Jacket, being slightly better than the Armored Jacket but maintaining the slowdown.
modifiers:
coefficients:
Blunt: 0.70
Slash: 0.65
Piercing: 0.70
Heat: 0.70
Caustic: 0.90
- type: ExplosionResistance
damageCoefficient: 0.85
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.9

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatBrigmedic
name: Corpsman's Armored Longcoat
description: A Double-Breasted longcoat, specifically. This one is black with silver buttons, red and blue bands, and sterile fabric cuffs fit for the Corpsman. Security longcoats sport protective plate carriers underneath, though this one comes with lighter plates that traditional Armored Longcoats.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBrigmedic.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatBrigmedic.rsi
- type: Armor #Trades physical resistances for heat/caust/explosive compared to secoff armored longcoat, and is only 5% slow.
modifiers:
coefficients:
Blunt: 0.85
Slash: 0.85
Piercing: 0.85
Heat: 0.65
Caustic: 0.25
- type: ExplosionResistance
damageCoefficient: 0.75
- type: ClothingSpeedModifier
walkModifier: 0.95
sprintModifier: 0.95

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatHoS
name: Head of Security's Armored Longcoat
description: A Double-Breasted longcoat, specifically. This one is black with gold buttons and gray sleeves with velvet trim along the whole outfit. A heavier alternative to the Armored Coat.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatHoS.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatHoS.rsi
- type: Armor #Effectively a heavier Armored Trenchcoat, trading speed for slightly better Slash and Explosion resistance.
modifiers:
coefficients:
Blunt: 0.7
Slash: 0.6
Piercing: 0.7
Heat: 0.7
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.75
- type: ClothingSpeedModifier
walkModifier: 0.9
sprintModifier: 0.9

- type: entity
parent: ClothingOuterWinterCoat
id: ClothingLongcoatCC
name: Central Command Longcoat
description: A Double-Breasted longcoat, specifically. This one is a royal green with gold embellishments, fit for a Central Command Agent. Longcoats are fairly robust, offering some protection from the wear and tear of the universe.
components:
- type: Sprite
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCC.rsi
- type: Clothing
sprite: Floof/Clothing/OuterClothing/WinterCoats/longcoatCC.rsi
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ClothingShoesColorBlack: 2
ClothingShoesColorWhite: 2
ClothingOuterVestFlakPress: 2
ClothingLongcoatBrown: 2 # Floofstation
ClothingHeadHatFedoraGrey: 2
RadioHandheld: 2
ClothingHeadsetService: 2
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