Skip to content

Fix Multiplayer Mod Validation #207

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 2 commits into
base: develop
Choose a base branch
from
Open

Conversation

calmilamsy
Copy link
Member

Yeah, uh. Don't know how this happened.

Anyways, moved to a much more compatible system for mod the connect packet, and fixed modlist validation.

image image

Real, not fake.

@calmilamsy calmilamsy changed the base branch from master to develop July 10, 2025 20:41
@calmilamsy
Copy link
Member Author

calmilamsy commented Jul 10, 2025

image

Updated the server missing/wrong version error messages to nicer.

@calmilamsy calmilamsy linked an issue Jul 14, 2025 that may be closed by this pull request
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

Server-side client packet handler contains server mods
1 participant