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0.19.0 - Cyborg Rework

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@Moffein Moffein released this 06 Apr 23:43
· 80 commits to main since this release

Credits to Thingw for the new icons!

  • Now uses language files.

  • Item/Equipment lore now uses the original SS1 lore.

  • Cyborg

    • New Passive: Energy Core

      • Cyborgs skills all draw from a shared Energy Pool instead of using cooldowns.
        • Takes 15s to recharge, scales off of cooldown reduction to each skill.
        • Extra skill stocks increase the max cap of the energy pool.
          • Secondary: +11.1%
          • Utility/Special: +33.3%
      • Cyborg can still hover by holding jump.

      Hoping this new passive will help Cyborg feel more unique. Skills are mostly mechanically the same, but he now has a lot more flexibility in how/when he can use his skills.

    • Primaries no longer slow on hit.

    • Special Skills can now be fired while Primary is being fired.

    • Alt Primary: Renamed to Piercing Shot

    • New Default Secondary: Rising Star

      • 30% Energy/s
      • Rapidly fire slowing shots for 3x140% damage. (0.5 proc)
        • Fires 5x per second.

      The highest raw single target DPS skill in the kit, at the cost of consuming Energy very quickly.

    • Defense Matrix

      • 7s cooldown -> 15% Energy/s
        • Increased shield uptime from 3s -> 6.67s

      Shield uptime was balanced around frame-perfect defenses in solo, but ended up being too short to be useful for protecting teammates in multiplayer.

    • Recall

      • 8s cooldown -> 50% Energy
      • Removed shock explosion.
      • Now stuns in a very small radius for 1000% damage when teleporting. (Hidden Stat)

      No longer shocks, but now can be potentially used 2 times in a row.

    • Flight Mode

      • 8s cooldown -> 60% Energy/s
      • Skill now lasts for however long you're holding the button.
    • Overheat Redress

      • 10s cooldown -> 60% Energy
    • Shock Core

      • Moved from Secondary slot to Special slot. (Reverting earlier update)
      • 7s cooldown -> 40% Energy
      • Reduced damage from 600% (was mislabeled as 800%) -> 400%
        • Implosion damage remains the same, 1200% (was mislabeled as 1600%)
      • Increased pull radius from 20m -> 30m
  • Chirr

    • Friend loadout is now saved between stages. (Relevant for Hunted and other mods that let you befriend survivors)
    • Fixed TP boss befriending being locked behind Scepter due to an earlier update. (You'll still need Scepter to befriend Champions, but you should now be able to befriend Horde bosses)
  • Executioner

    • Service Pistol now has a unique icon.
  • Items

    • Strange Can
      • Minimum damage is now capped at 1.