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0.7.0 - Cyborg Rework

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@Moffein Moffein released this 02 Jan 20:19
· 419 commits to main since this release
  • Nemesis Invasion

    • Lowered boss damage from 3 -> 2
  • Cyborg

    • Unmaker

      • Increased shot radius from 0.5 -> 1
    • Rising Star

      • Now an alt primary.
      • Reduced damage from 400%-800% (+1.5x) -> 240%-720% (+1.33x)
      • Now only pierces when perfectly charged.

      As a Secondary this felt too similar to the Primary, just being another flavor of hitscan laser attack.

    • New Secondary: Defense Matrix

      • Project an energy field that neutralizes ranged attacks from enemies. Reduces non-secondary cooldowns by 0.5s for every projectile deleted.
        • Lasts 2s, 6s cooldown.
        • Can attack while using this skill.
        • Projectile deletion rules are the same as RiskyMod Captain
          • Does not delete stationary projectiles like Mushrum puddles and SCU/AWU superattacks.
        • Works against hitscan attacks.
    • Recall

      • Moved to Utility slot.

      • Reduced cooldown from 15s -> 12s

        Recall/Overheat slots being swapped from SS1 was due to Cyborg being developed before Lysate Cells were added to the game.

    • New Alt Utility: Flight Mode

      • Gain 200% speed and fly in the direction you are looking at for 1.5s.

      • Deals 400% damage and knocks enemies away on impact.

      • Gains damage based on speed.

          *Does this fit? Need advice on tuning it. Would probably feel better if it had an anim to go with it.*
        
    • Overheat Redress

      • Moved to Special slot.
      • Increased cooldown from 10s -> 12s
      • Reduced proc coefficient from 1.0 -> 0.7
      • Reduced base DPS from 800% -> 700%
      • Minimum DPS reduced from -80% -> -90%
  • Chirr

    • Sanative Aura now cleanses debuffs.
  • Nemmando

    • Fixed Commando skin icon.
  • Replaced placeholder skin icons with autogenerated LoadoutAPI skin icons.

  • Fixed Emote code using hacky pre-SotV camera modification code.