0.8.0 - Pyro
- 0.8.0
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New Survivor: Pyro
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Using a really old model/anims, will look crispy.
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Admittedly closer to Pyro TF2 than Pyro Starstorm.
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Heat costs are lowered with stocks, by a factor of 1 / (0.5 + 0.5 x stocks)
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Primary: Scorch
- Fire a low damage flamethrower that builds heat. Ignites at high heat.
- 0.7 proc coefficient
- Can be fired downwards to slow your fall.
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Secondary: "Suppressive Fire"
- Rapidly consume heat to fire a high damage stream of short-range flame projectiles.
- Does not penetrate enemies, but has a small blast radius.
- 1.0 proc coefficient
- No cooldown.
- Can be fired downwards to slow your fall.
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Alt Secondary: Return to Sender
- Consume 25% heat to airblast, pushing away enemies and reflecting projectiles.
- Reflected projectiles deal 1000% damage, like Enforcer.
- Applies self-knockback.
- No cooldown.
- Consume 25% heat to airblast, pushing away enemies and reflecting projectiles.
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Utility: Plan B
- Consume 33% heat to fly.
- Hold down the button to consume more heat to fly further.
- 4s cooldown.
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Special: Blaze Flare
- Consume all heat to fire a flare that explodes repeatedly up to 8 times.
- Number of explosions increases with heat consumed.
- 7s cooldown.
- Scepter increases explosion radius by 50% and increases max explosions to 16.
- Consume all heat to fire a flare that explodes repeatedly up to 8 times.
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Cyborg
- Now shows the default crosshair while sprinting so that you can always see your shield bar.
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Nemesis Invasion
- Boss damage increased from 2 -> 3
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