0.9.0 - Internal Restructuring and Official SS2 Compatibility
If updating from 0.8.0 and below, uninstall the mod before installing this version.
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Changed plugin file structure.
- AssetBundle and Soundbanks are no longer embedded in the DLL, reducing RAM usage.
- This is extra important since this is a big mod, so all the assets in the mod were getting duplicated in memory and eating up RAM before this.
- AssetBundle and Soundbanks are no longer embedded in the DLL, reducing RAM usage.
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Mod is now compatible with Official SS2 (needs testing)
- All references to Starstorm2 internally have been changed to Starstorm2Unofficial
- Added config for disabling survivors.
- Added config for disabling Commando/MUL-T Grandmastery skins.
Be sure to go through the config of both mods to enable/disable features that are duplicated.
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Fixed skill choices not being saved when closing the game.
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Nemmando
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Decisive Strike now gives 200 armor while slashing.
This was in the original build, but I ended up removing to see how it would play. Not really sure how to feel about it.
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Cyborg
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Added unused lore.
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Shock Core
- No longer prematurely detonates when near enemies.
- Shield bar no longer shows when this is equipped.
Might buff and move to the Special slot in a future update, or add this functionality to the existing Special. Defense Matrix overshadows anything that could go in the secondary slot.
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Recall
- Lowered damage from 1200% -> 800%
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Pyro
- Added unused lore.
- Suppressive Fire
- Description now lists DPS instead of per-shot damage.