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Documentation for Wolverine structure conversion tool #10

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README.md Outdated
@@ -17,3 +17,6 @@ Villages and Bases are key components to the campaign mode in Minecraft Legends.

## BSharp
The bulk of the heavy lifting in the campaign mode is accomplished through our scripting language called BSharp. It is built on JavaScript and can do quite a lot of powerful things in the game. Check out the [BSharp Reference Sheet](BSharpReferenceSheet.md) for more information.

## Wolverine
[Wolverine](Wolverine.md) is a versatile structure conversion tool for converting structures between Minecraft (Bedrock and Java) and Minecraft: Lengeds. Taking `.nbt`, `.mcstructure`, or `.schematic` files made in Minecraft as input, this tool will create Minecraft: Legends formatted structures to be used by creators in making their own Packs!
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[Wolverine](Wolverine.md) is a versatile structure conversion tool for converting structures between Minecraft (Bedrock and Java) and Minecraft: Lengeds. Taking `.nbt`, `.mcstructure`, or `.schematic` files made in Minecraft as input, this tool will create Minecraft: Legends formatted structures to be used by creators in making their own Packs!
[Wolverine](Wolverine.md) is a versatile structure conversion tool for converting structures between Minecraft (Bedrock and Java) and Minecraft Legends. Taking `.nbt`, `.mcstructure`, or `.schematic` files made in Minecraft as input, this tool will create Minecraft Legends formatted structures to be used by creators in making their own Packs!

Wolverine.md Outdated
@@ -0,0 +1,218 @@
# Wolverine: Structure Converter
Structure files allow creators to save pre-constructed sections of blocks for reuse. Building larger structures inside of Minecraft Legends is as convenient as Minecraft: Bedrock and Minecraft: Java, with their mature creative workflows. To improve the structure creation process, the Wolverine tool was created.
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Structure files allow creators to save pre-constructed sections of blocks for reuse. Building larger structures inside of Minecraft Legends is as convenient as Minecraft: Bedrock and Minecraft: Java, with their mature creative workflows. To improve the structure creation process, the Wolverine tool was created.
Structure files allow creators to save pre-constructed sections of blocks for reuse. Building larger structures inside of Minecraft Legends is as convenient as in Minecraft (Bedrock and Java), with their mature creative workflows. To improve the structure creation process, the Wolverine tool was created.

Wolverine.md Outdated

To use this tool effectively, we recommend being familiar with data blocks as a concept and the specific properties contained within the data blocks in both Minecraft and Minecraft Legends.

In this article covers the following topics:
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In this article covers the following topics:
In this article we will cover the following topics:


# Running Wolverine
To install and run Wolverine please do the following:
1. Download the tool from the following link: [Insert Link here]
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Will the file be hosted locally?

Wolverine.md Outdated
Comment on lines 34 to 36
# Overview

Wolverine takes a Minecraft: Bedrock .mcstructure file, a Minecraft: Java .nbt structure file, or a community .schematic (but not .schem) file as input. It identifies the individual Minecraft blocks used to create the structure and then it converts them to the desired Minecraft Legends blocks (either custom ones in a data pack or basic ones from base game) and outputs a Minecraft Legends .mcstructure file that you can use to add your content to the game.
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Do we need this section again?


to get the desired result do the following steps:

1. Select the `Add Unknown Blocks` button. This will add the minecraft:wood block to the conversion
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1. Select the `Add Unknown Blocks` button. This will add the minecraft:wood block to the conversion
1. Select the `Add Unknown Blocks` button. This will add the `minecraft:wood` block to the conversion

Wolverine.md Outdated

![](images/wolverine/image10.png)

2. Select inside of the “Output Block Name” field in the block section. Then In the filter window type oak and select the “badger:block_planks_dark_oak_fine” block to add it to the name field enabling the conversion of wood -> dark oak planks fine.
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2. Select inside of the “Output Block Name” field in the block section. Then In the filter window type oak and select the badger:block_planks_dark_oak_fine block to add it to the name field enabling the conversion of wood -> dark oak planks fine.
2. Select inside of the “Output Block Name” field in the block section. Then In the filter window type oak and select the `badger:block_planks_dark_oak_fine` block to add it to the name field enabling the conversion of wood -> dark oak planks fine.

Wolverine.md Outdated
Comment on lines 149 to 153
minecraft:grass -> badger:block_alabaster

minecraft:stone -> badger:block_alabaster_stone_column

minecraft:wood -> badger:block_alabaster_carved
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minecraft:grass -> badger:block_alabaster
minecraft:stone -> badger:block_alabaster_stone_column
minecraft:wood -> badger:block_alabaster_carved
`minecraft:grass` -> `badger:block_alabaster`
`minecraft:stone` -> `badger:block_alabaster_stone_column`
`minecraft:wood` -> `badger:block_alabaster_carved`

Wolverine.md Outdated

3. Press the `Convert` button and choose a location to save your output structure.

# Using Properties in Conversions
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# Using Properties in Conversions
## Using Properties in Conversions

Wolverine.md Outdated

![](images/wolverine/image13.png)

# Command prompt
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# Command prompt
## Command prompt

@Miclee7
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Miclee7 commented Jul 31, 2024

pls

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Yes Wolverine is good. Still no tool but the docs should be released regardless.

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