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Documentation for Wolverine structure conversion tool #10
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README.md
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## BSharp | |||
The bulk of the heavy lifting in the campaign mode is accomplished through our scripting language called BSharp. It is built on JavaScript and can do quite a lot of powerful things in the game. Check out the [BSharp Reference Sheet](BSharpReferenceSheet.md) for more information. | |||
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## Wolverine | |||
[Wolverine](Wolverine.md) is a versatile structure conversion tool for converting structures between Minecraft (Bedrock and Java) and Minecraft: Lengeds. Taking `.nbt`, `.mcstructure`, or `.schematic` files made in Minecraft as input, this tool will create Minecraft: Legends formatted structures to be used by creators in making their own Packs! |
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[Wolverine](Wolverine.md) is a versatile structure conversion tool for converting structures between Minecraft (Bedrock and Java) and Minecraft: Lengeds. Taking `.nbt`, `.mcstructure`, or `.schematic` files made in Minecraft as input, this tool will create Minecraft: Legends formatted structures to be used by creators in making their own Packs! | |
[Wolverine](Wolverine.md) is a versatile structure conversion tool for converting structures between Minecraft (Bedrock and Java) and Minecraft Legends. Taking `.nbt`, `.mcstructure`, or `.schematic` files made in Minecraft as input, this tool will create Minecraft Legends formatted structures to be used by creators in making their own Packs! |
Wolverine.md
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# Wolverine: Structure Converter | |||
Structure files allow creators to save pre-constructed sections of blocks for reuse. Building larger structures inside of Minecraft Legends is as convenient as Minecraft: Bedrock and Minecraft: Java, with their mature creative workflows. To improve the structure creation process, the Wolverine tool was created. |
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Structure files allow creators to save pre-constructed sections of blocks for reuse. Building larger structures inside of Minecraft Legends is as convenient as Minecraft: Bedrock and Minecraft: Java, with their mature creative workflows. To improve the structure creation process, the Wolverine tool was created. | |
Structure files allow creators to save pre-constructed sections of blocks for reuse. Building larger structures inside of Minecraft Legends is as convenient as in Minecraft (Bedrock and Java), with their mature creative workflows. To improve the structure creation process, the Wolverine tool was created. |
Wolverine.md
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To use this tool effectively, we recommend being familiar with data blocks as a concept and the specific properties contained within the data blocks in both Minecraft and Minecraft Legends. | ||
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In this article covers the following topics: |
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In this article covers the following topics: | |
In this article we will cover the following topics: |
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# Running Wolverine | ||
To install and run Wolverine please do the following: | ||
1. Download the tool from the following link: [Insert Link here] |
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Will the file be hosted locally?
Wolverine.md
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# Overview | ||
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Wolverine takes a Minecraft: Bedrock .mcstructure file, a Minecraft: Java .nbt structure file, or a community .schematic (but not .schem) file as input. It identifies the individual Minecraft blocks used to create the structure and then it converts them to the desired Minecraft Legends blocks (either custom ones in a data pack or basic ones from base game) and outputs a Minecraft Legends .mcstructure file that you can use to add your content to the game. |
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Do we need this section again?
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to get the desired result do the following steps: | ||
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1. Select the `Add Unknown Blocks` button. This will add the minecraft:wood block to the conversion |
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1. Select the `Add Unknown Blocks` button. This will add the minecraft:wood block to the conversion | |
1. Select the `Add Unknown Blocks` button. This will add the `minecraft:wood` block to the conversion |
Wolverine.md
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![](images/wolverine/image10.png) | ||
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2. Select inside of the “Output Block Name” field in the block section. Then In the filter window type oak and select the “badger:block_planks_dark_oak_fine” block to add it to the name field enabling the conversion of wood -> dark oak planks fine. |
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2. Select inside of the “Output Block Name” field in the block section. Then In the filter window type oak and select the “badger:block_planks_dark_oak_fine” block to add it to the name field enabling the conversion of wood -> dark oak planks fine. | |
2. Select inside of the “Output Block Name” field in the block section. Then In the filter window type oak and select the `badger:block_planks_dark_oak_fine` block to add it to the name field enabling the conversion of wood -> dark oak planks fine. |
Wolverine.md
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minecraft:grass -> badger:block_alabaster | ||
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minecraft:stone -> badger:block_alabaster_stone_column | ||
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minecraft:wood -> badger:block_alabaster_carved |
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minecraft:grass -> badger:block_alabaster | |
minecraft:stone -> badger:block_alabaster_stone_column | |
minecraft:wood -> badger:block_alabaster_carved | |
`minecraft:grass` -> `badger:block_alabaster` | |
`minecraft:stone` -> `badger:block_alabaster_stone_column` | |
`minecraft:wood` -> `badger:block_alabaster_carved` |
Wolverine.md
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3. Press the `Convert` button and choose a location to save your output structure. | ||
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# Using Properties in Conversions |
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# Using Properties in Conversions | |
## Using Properties in Conversions |
Wolverine.md
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![](images/wolverine/image13.png) | ||
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# Command prompt |
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# Command prompt | |
## Command prompt |
pls |
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Yes Wolverine is good. Still no tool but the docs should be released regardless.
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