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Add Multi-Platform 2D StartKit #3
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@mrhelmut , @dellis1972, @SimonDarksideJ: I think the StartKit is now feature complete.
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Best check the image links in the ReadMe @CartBlanche :D |
I don't have access to review @CartBlanche , must be permissions? Main query at this point, is that the "Blank" multi-platform project should be just that, blank.
Unless you also want a 2D start kit with framework as well? Which tbh, is a bit overkill. |
I thought we agreed to use a non proprietary font @CartBlanche , but the SpriteFonts are set to use Arial ? |
@SimonDarksideJ Font is placeholder until we decide which font to ship in all of our samples and templates. Blank has now been trimmed down even further. So no menu items or menus. |
…dded shell scripts for macOS, even though we aren't using that yet.
@SimonDarksideJ the links to the images work, when you click on the them, but can't get them to appear in the PR itself. |
So for people new to MonoGame, this 2D Start-Kit is for them to hit the ground running with a 2D game.
Ideally pulling in things we showed in isolation, in our samples.
To that end this Start-Kit currently implements:
Level Tile Types:
Game Levels
Bounties
I think the code base needs cleaning up before merging, but also may need refactoring and input from others to make sure it's using best practices.