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More PR suggestions: PlayerUtil
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LynxDev2 committed Oct 19, 2024
1 parent 084f009 commit 714ea9d
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions lib/al/Library/Player/PlayerUtil.h
Original file line number Diff line number Diff line change
Expand Up @@ -36,9 +36,9 @@ LiveActor* tryFindAlivePlayerActorFromPort(const LiveActor*, s32);
s32 findNearestPlayerId(const LiveActor*, f32);
LiveActor* findNearestPlayerActor(const LiveActor*);
LiveActor* tryFindNearestPlayerActor(const LiveActor*);
void findNearestPlayerPos(const LiveActor*);
void tryFindNearestPlayerPos(sead::Vector3f*, const LiveActor*);
void tryFindNearestPlayerDisatanceFromTarget(f32*, const LiveActor*, const sead::Vector3f&);
const sead::Vector3f& findNearestPlayerPos(const LiveActor*);
bool tryFindNearestPlayerPos(sead::Vector3f*, const LiveActor*);
bool tryFindNearestPlayerDisatanceFromTarget(f32*, const LiveActor*, const sead::Vector3f&);
bool isNearPlayer(const LiveActor*, f32);
bool isNearPlayerH(const LiveActor*, f32);
bool isNearPlayerHCondition(const LiveActor*, f32, bool (*)(const LiveActor*));
Expand All @@ -47,8 +47,8 @@ const sead::Vector3f& getFarPlayerPosMinX(const LiveActor*);
u32 calcPlayerListOrderByDistance(const LiveActor*, const LiveActor**, u32);
u32 calcAlivePlayerActor(const LiveActor*, const LiveActor**, u32);
LiveActor* tryFindNearestPlayerActorCondition(const LiveActor*, bool (*)(const LiveActor*));
LiveActor* tryFindNearestPlayerPosCondition(sead::Vector3f*, const LiveActor*,
bool (*)(const LiveActor*));
bool tryFindNearestPlayerPosCondition(sead::Vector3f*, const LiveActor*,
bool (*)(const LiveActor*));
bool isResetablePlayerPos(const LiveActor*, const sead::Vector3f&, f32, f32);
bool isResetablePlayerPos(const LiveActor*, f32);
void faceToPlayer(LiveActor*);
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