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■■Paused■■ A simple tool to recognize GLSL language then translate to unity shaderlab typed shader

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Moonflow-Studio/Moonflow-ShaderDecompiler

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(OLD VERSION : DXBC -> UNITY HLSL)

(更新中)

需要安装Package - Moonflow Core : https://gitee.com/reguluz/moonflow-core.git

使用RenderDoc内解析的DXBC作为源码,通过文本识别的方式重新组织运算符与函数的显示方式,重新建立数据的链接以加速逆向Shader的过程。

注意事项

由于目前文本识别写法的问题,需要把所有if分支内的语句前的缩进全部去除,且头部定义寄存器的语句前缩进不能动。否则将会识别文本失败,待优化

还原前样例

还原后样例(对应右侧)

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■■Paused■■ A simple tool to recognize GLSL language then translate to unity shaderlab typed shader

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