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1.0.8
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Update for 13.1
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MrAfitol committed Jun 25, 2023
1 parent b75cff0 commit 86a85cf
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Showing 5 changed files with 16 additions and 14 deletions.
2 changes: 1 addition & 1 deletion BetterDrops/BetterDrops.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ public class BetterDrops
public Config Config;

[PluginPriority(LoadPriority.Highest)]
[PluginEntryPoint("BetterDrops", "1.0.7", "Plugin to summon and spawn drops.", "Jesus-QC, update by MrAfitol")]
[PluginEntryPoint("BetterDrops", "1.0.8", "Plugin to summon and spawn drops.", "Jesus-QC, update by MrAfitol")]
public void LoadPlugin()
{
Instance = this;
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20 changes: 11 additions & 9 deletions BetterDrops/BetterDrops.csproj
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Expand Up @@ -36,37 +36,39 @@
<ItemGroup>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SL_REFERENCES)\Assembly-CSharp-firstpass.dll</HintPath>
<HintPath>$(SL_REFERENCES)\SCPSL\Plugins\Dependencies\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp_Publicized">
<HintPath>$(SL_REFERENCES)\Assembly-CSharp_Publicized.dll</HintPath>
<Reference Include="Assembly-CSharp_Publicized, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SL_REFERENCES)\SCPSL\Plugins\Dependencies\Assembly-CSharp_Publicized.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SL_REFERENCES)\CommandSystem.Core.dll</HintPath>
<HintPath>$(SL_REFERENCES)\SCPSL\Plugins\Dependencies\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="Mirror, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SL_REFERENCES)\Mirror.dll</HintPath>
<HintPath>$(SL_REFERENCES)\SCPSL\Plugins\Dependencies\Mirror.dll</HintPath>
</Reference>
<Reference Include="PluginAPI, Version=12.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<HintPath>..\packages\Northwood.PluginAPI.12.0.0\lib\net48\PluginAPI.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SL_REFERENCES)\SCPSL\Plugins\Dependencies\PluginAPI.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SL_REFERENCES)\UnityEngine.dll</HintPath>
<HintPath>$(SL_REFERENCES)\SCPSL\Plugins\Dependencies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SL_REFERENCES)\UnityEngine.CoreModule.dll</HintPath>
<HintPath>$(SL_REFERENCES)\SCPSL\Plugins\Dependencies\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(SL_REFERENCES)\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>$(SL_REFERENCES)\SCPSL\Plugins\Dependencies\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="YamlDotNet, Version=11.0.0.0, Culture=neutral, PublicKeyToken=ec19458f3c15af5e, processorArchitecture=MSIL">
<HintPath>..\packages\YamlDotNet.11.0.1\lib\net45\YamlDotNet.dll</HintPath>
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3 changes: 2 additions & 1 deletion BetterDrops/Features/EventHandler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -9,6 +9,7 @@
using PluginAPI.Core.Attributes;
using PluginAPI.Enums;
using PlayerRoles;
using PluginAPI.Core;

public class EventHandler
{
Expand All @@ -32,7 +33,7 @@ public void OnStartingRound()
}

[PluginEvent(ServerEventType.TeamRespawn)]
public void OnRespawningTeam(SpawnableTeamType spawnableTeam)
public void OnRespawningTeam(SpawnableTeamType spawnableTeam, List<Player> players, int count)
{
Team team = (spawnableTeam == SpawnableTeamType.NineTailedFox ? Team.FoundationForces : Team.ChaosInsurgency);

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4 changes: 2 additions & 2 deletions BetterDrops/Properties/AssemblyInfo.cs
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Expand Up @@ -31,5 +31,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.7.0")]
[assembly: AssemblyFileVersion("1.0.7.0")]
[assembly: AssemblyVersion("1.0.8.0")]
[assembly: AssemblyFileVersion("1.0.8.0")]
1 change: 0 additions & 1 deletion BetterDrops/packages.config
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@@ -1,5 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Northwood.PluginAPI" version="12.0.0" targetFramework="net48" />
<package id="YamlDotNet" version="11.0.1" targetFramework="net48" />
</packages>

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