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Fixed WindowState, Start working on the new Input system. #100

Fixed WindowState, Start working on the new Input system.

Fixed WindowState, Start working on the new Input system. #100

Triggered via push September 19, 2024 18:53
Status Success
Total duration 33s
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build.yml

on: push
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10 warnings
build: src/Bliss/CSharp/Interact/Input.cs#L15
Non-nullable property 'Window' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Bliss/CSharp/Interact/Input.cs#L27
Non-nullable field '_keyboardKeysPressed' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss/CSharp/Interact/Input.cs#L28
Non-nullable field '_keyboardKeysDown' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss/CSharp/Interact/Input.cs#L29
Non-nullable field '_keyboardKeysReleased' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss/CSharp/Graphics/Rendering/Batches/Sprites/SpriteBatch.cs#L166
Non-nullable field '_currentCommandList' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss/CSharp/Graphics/Rendering/Batches/Sprites/SpriteBatch.cs#L166
Non-nullable field '_currentEffect' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss/CSharp/Graphics/Rendering/Batches/Sprites/SpriteBatch.cs#L166
Non-nullable field '_currentBlendState' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss/CSharp/Graphics/Rendering/Batches/Primitives/PrimitiveBatch.cs#L106
Non-nullable field '_currentCommandList' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the field as nullable.
build: src/Bliss/CSharp/Textures/Cubemap.cs#L110
Non-nullable property 'DeviceTexture' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.
build: src/Bliss/CSharp/Textures/RenderTexture2D.cs#L21
Non-nullable property 'DepthTexture' must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring the property as nullable.