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Update docu.
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MrScautHD committed Feb 22, 2025
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78 changes: 39 additions & 39 deletions docs/_site/api/Bliss.CSharp.Camera.Dim3.Cam3D.html

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18 changes: 9 additions & 9 deletions docs/_site/api/Bliss.CSharp.Geometry.Mesh.html
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Expand Up @@ -492,7 +492,7 @@ <h2 class="section" id="methods">Methods

<h3 id="Bliss_CSharp_Geometry_Mesh_Dispose_System_Boolean_" data-uid="Bliss.CSharp.Geometry.Mesh.Dispose(System.Boolean)">
Dispose(bool)
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</h3>

<div class="markdown level1 summary"><p>Disposes of the object and releases associated resources.</p>
Expand Down Expand Up @@ -525,7 +525,7 @@ <h4 class="section">Parameters</h4>

<h3 id="Bliss_CSharp_Geometry_Mesh_Draw_Veldrid_CommandList_Bliss_CSharp_Transformations_Transform_Veldrid_OutputDescription_Veldrid_Sampler_System_Boolean_System_Nullable_Bliss_CSharp_Colors_Color__" data-uid="Bliss.CSharp.Geometry.Mesh.Draw(Veldrid.CommandList,Bliss.CSharp.Transformations.Transform,Veldrid.OutputDescription,Veldrid.Sampler,System.Boolean,System.Nullable{Bliss.CSharp.Colors.Color})">
Draw(CommandList, Transform, OutputDescription, Sampler?, bool, Color?)
<a class="header-action link-secondary" title="View source" href="https://github.com/MrScautHD/Bliss/blob/main/src/Bliss/CSharp/Geometry/Mesh.cs/#L1149"><i class="bi bi-code-slash"></i></a>
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</h3>

<div class="markdown level1 summary"><p>Renders the mesh using the provided command list and transformation, with customizable rendering options.</p>
Expand Down Expand Up @@ -621,7 +621,7 @@ <h4 class="section">Returns</h4>

<h3 id="Bliss_CSharp_Geometry_Mesh_GenCone_Veldrid_GraphicsDevice_System_Single_System_Single_System_Int32_" data-uid="Bliss.CSharp.Geometry.Mesh.GenCone(Veldrid.GraphicsDevice,System.Single,System.Single,System.Int32)">
GenCone(GraphicsDevice, float, float, int)
<a class="header-action link-secondary" title="View source" href="https://github.com/MrScautHD/Bliss/blob/main/src/Bliss/CSharp/Geometry/Mesh.cs/#L747"><i class="bi bi-code-slash"></i></a>
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</h3>

<div class="markdown level1 summary"><p>Generates a 3D cone mesh with a specified radius, height, and number of slices.</p>
Expand Down Expand Up @@ -765,7 +765,7 @@ <h4 class="section">Returns</h4>

<h3 id="Bliss_CSharp_Geometry_Mesh_GenHeightmap_Veldrid_GraphicsDevice_Bliss_CSharp_Images_Image_System_Numerics_Vector3_" data-uid="Bliss.CSharp.Geometry.Mesh.GenHeightmap(Veldrid.GraphicsDevice,Bliss.CSharp.Images.Image,System.Numerics.Vector3)">
GenHeightmap(GraphicsDevice, Image, Vector3)
<a class="header-action link-secondary" title="View source" href="https://github.com/MrScautHD/Bliss/blob/main/src/Bliss/CSharp/Geometry/Mesh.cs/#L989"><i class="bi bi-code-slash"></i></a>
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</h3>

<div class="markdown level1 summary"><p>Generates a heightmap-based 3D mesh from the given heightmap image and dimensions.</p>
Expand Down Expand Up @@ -858,7 +858,7 @@ <h4 class="section">Returns</h4>

<h3 id="Bliss_CSharp_Geometry_Mesh_GenKnot_Veldrid_GraphicsDevice_System_Single_System_Single_System_Int32_System_Int32_" data-uid="Bliss.CSharp.Geometry.Mesh.GenKnot(Veldrid.GraphicsDevice,System.Single,System.Single,System.Int32,System.Int32)">
GenKnot(GraphicsDevice, float, float, int, int)
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</h3>

<div class="markdown level1 summary"><p>Generates a torus knot mesh with the specified parameters.</p>
Expand Down Expand Up @@ -1002,7 +1002,7 @@ <h4 class="section">Returns</h4>

<h3 id="Bliss_CSharp_Geometry_Mesh_GenTorus_Veldrid_GraphicsDevice_System_Single_System_Single_System_Int32_System_Int32_" data-uid="Bliss.CSharp.Geometry.Mesh.GenTorus(Veldrid.GraphicsDevice,System.Single,System.Single,System.Int32,System.Int32)">
GenTorus(GraphicsDevice, float, float, int, int)
<a class="header-action link-secondary" title="View source" href="https://github.com/MrScautHD/Bliss/blob/main/src/Bliss/CSharp/Geometry/Mesh.cs/#L826"><i class="bi bi-code-slash"></i></a>
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</h3>

<div class="markdown level1 summary"><p>Generates a torus-shaped mesh with specified dimensions and detail.</p>
Expand Down Expand Up @@ -1053,7 +1053,7 @@ <h4 class="section">Returns</h4>

<h3 id="Bliss_CSharp_Geometry_Mesh_GenerateTangents" data-uid="Bliss.CSharp.Geometry.Mesh.GenerateTangents">
GenerateTangents()
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</h3>

<div class="markdown level1 summary"><p>Generates tangent vectors for the mesh's vertices based on the provided geometric and UV coordinate data.</p>
Expand All @@ -1080,7 +1080,7 @@ <h3 id="Bliss_CSharp_Geometry_Mesh_GenerateTangents" data-uid="Bliss.CSharp.Geom

<h3 id="Bliss_CSharp_Geometry_Mesh_ResetAnimationBones_Veldrid_CommandList_" data-uid="Bliss.CSharp.Geometry.Mesh.ResetAnimationBones(Veldrid.CommandList)">
ResetAnimationBones(CommandList)
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</h3>

<div class="markdown level1 summary"><p>Resets the bone transformation matrices to their identity state and updates the buffer on the GPU using the provided command list.</p>
Expand Down Expand Up @@ -1113,7 +1113,7 @@ <h4 class="section">Parameters</h4>

<h3 id="Bliss_CSharp_Geometry_Mesh_UpdateAnimationBones_Veldrid_CommandList_Bliss_CSharp_Geometry_Animations_ModelAnimation_System_Int32_" data-uid="Bliss.CSharp.Geometry.Mesh.UpdateAnimationBones(Veldrid.CommandList,Bliss.CSharp.Geometry.Animations.ModelAnimation,System.Int32)">
UpdateAnimationBones(CommandList, ModelAnimation, int)
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</h3>

<div class="markdown level1 summary"><p>Updates the transformation matrices of the animation bones for a specific frame using the provided command list and animation data.</p>
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