BENDYWORM is a platformer with a twist: the entire world bends and twists around you as your progress through the level. Why? Because you're inside of a gigantic worm, and worms are bendy.
Play it here: https://bauxite.itch.io/bendyworm (Windows and Linux only for now)
The game is made for Github Game Off 2021.
You can watch a video of the game here.
(note - only keyboard input prompts are shown in game; gamepad button prompts are missing but they still work)
Keyboard | Gamepad | Action |
---|---|---|
Arrow keys | Left Stick or DPad | Move |
Z or Space | A (XBox) / B (Nintendo) | Jump (hold to jump higher) |
X | X (Xbox) / Y (Nintendo) | Shoot (hold to charge beam) |
Enter or Space | A (XBox) / B (Nintendo) | Accept/Continue |
Escape | START | Open pause menu |
If you want to build the game from source, read on.
The game is a Godot 3.3.3 project, so you can just download Godot 3.3.3 and open the project in the godot
folder. The game requires a Rust submodule though, which needs to be compiled separately. Here's how:
- Install Rustup
- Go to the
rust
folder in the project and runcargo build --release
in the command line - After compilation finishes, copy the file
rust/target/release/bendyworm_rust.dll
to thegodot
folder. (on Linux the file will be calledlibbendyworm_rust.so
)
Now it should run.
The game's soundtrack is available on my Bandcamp: https://kenophos.bandcamp.com/album/bendyworm
Press [ESC] to open the pause menu, then toggle "Fullscreen" to run the game in windowed mode.
In the main game, press [ESC] to open the pause menu. Then toggle "Fullscreen" to run the game in windowed mode, and reduce the size of the window. This makes the game run at a lower resolution, which should increase performance on lower-end GPUs.
Alternatively, if you want to play the game in fullscreen mode anyway, you can reduce your desktop resolution by right clicking the desktop and selecting "Display Settings" (e.g. if you're on a 1080p screen, you can drop down the resolution to 720p and it should run much faster)
After watching the credits, enter the main game again, press [ESC] to open the pause menu, and then select "Delete Save and Start Over".
- Gamepad input prompts are missing, only keyboard input prompts are shown (see above for gamepad controls)
If you like the game, consider buying me a coffee:
Additionally, you may enjoy my previous game, Meteorite, as well.
MIT for the code, CC BY 3.0 for the assets. (attribute to Bauxitedev
or one of the authors below, depending on assets used)
Attribution:
- Brain 3D model by
kpaulsen
(CC BY 3.0) - Godot Pixel Logo based on the work by
herrwoland
(CC0) - Keyboard icons based on the work by
TRBRY
(CC BY 3.0) - Some sounds used from Kenney's Retro Sound Pack (CC0)