There are a number of ways to download the source code. Some are described here, an alternative all-inclusive guide is also located at http://www.tgstation13.org/wiki/Downloading_the_source_code
Option 1: Follow this: http://www.tgstation13.org/wiki/Setting_up_git
Option 2: Download the source code as a zip by clicking here (note: this will use a lot of bandwidth if you wish to update and is a lot of hassle if you want to make any changes at all, so it's not recommended.)
First-time installation should be fairly straightforward. First, you'll need BYOND installed. You can get it from http://www.byond.com/. Once you've done that, extract the game files to wherever you want to keep them. This is a sourcecode-only release, so the next step is to compile the server files. Open tgstation.dme by double-clicking it, open the Build menu, and click compile. This'll take a little while, and if everything's done right you'll get a message like this:
saving tgstation.dmb (DEBUG mode)
tgstation.dmb - 0 errors, 0 warnings
If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong. If problems persist, ask for assistance on Discord
Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs. Extended is essentially no mode, and isn't in the Secret rotation by default as it's just not very fun.
You'll also want to edit config/admins.txt
to remove the default admins and add
your own. "Game Master" is the highest level of access, and probably the one
you'll want to use for now. You can set up your own ranks and find out more in
config/admin_ranks.txt
The format is
byondkey = Rank
where the admin rank must be properly capitalised.
Finally, to start the server, run Dream Daemon and enter the path to your
compiled tgstation.dmb
file. Make sure to set the port to the one you
specified in the config.txt, and set the Security box to 'Safe'. Then press GO
and the server should start up and be ready to join. It is also recommended that
you set up the SQL backend (see below).
To update an existing installation, first back up your /config and /data folders as these store your server configuration, player preferences and banlist.
Then, extract the new files (preferably into a clean directory, but updating in
place should work fine), copy your /config
and /data
folders back into the new
install, overwriting when prompted except if we've specified otherwise, and
recompile the game. Once you start the server up again, you should be running
the new version.
Oraclestation currently comes equipped with five maps.
All maps have their own code file that is in the base of the _maps
directory. Maps are loaded dynamically when the game starts. Follow this guideline when adding your own map, to your fork, for easy compatibility.
The map that will be loaded for the upcoming round is determined by reading data/next_map.json, which is a copy of the json files found in the _maps
tree. If this file does not exist, the default map from config/maps.txt
will be loaded. Failing that, tgstation2 will be loaded. If you want to set a specific map to load next round you can use the Change Map verb in game before restarting the server or copy a json from _maps
to data/next_map.json
before starting the server. Also, for debugging purposes, ticking a corresponding map's code file in Dream Maker will force that map to load every round.
If you are hosting a server, and want randomly picked maps to be played each round, you can enable map rotation in config.txt and then set the maps to be picked in the maps.txt file.
Anytime you want to make changes to a map it's imperative you use the Map Merging tools
Oraclestation supports loading away missions however they are disabled by default.
Map files for away missions are located in the _maps/RandomZLevels
directory. Each away mission includes it's own code definitions located in /code/modules/awaymissions/mission_code
. These files must be included and compiled with the server beforehand otherwise the server will crash upon trying to load away missions that lack their code.
To enable an away mission open config/awaymissionconfig.txt
and uncomment one of the .dmm lines by removing the #. If more than one away mission is uncommented then the away mission loader will randomly select one the enabled ones to load.
The SQL backend requires a MySQL server. SQL is required for the library, stats tracking, admin notes, and job-only bans, among other features, mostly related to server administration. Your server details go in /config/dbconfig.txt
, and the SQL schema is in /SQL/tgstation_schema.sql
and /SQL/tgstation_schema_prefix.sql
depending on if you want table prefixes. More detailed setup instructions are located here: http://www.tgstation13.org/wiki/Downloading_the_source_code#Setting_up_the_database
Included in the repository is a python3 compatible IRC bot capable of relaying adminhelps to a specified IRC channel/server, see the /tools/minibot
folder for more
Please see CONTRIBUTING.md
All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.
All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)
See LICENSE-AGPLv3.txt
and LICENSE-GPLv3.txt
for more details.
tgui clientside is licensed as a subproject under the MIT license. Font Awesome font files, used by tgui, are licensed under the SIL Open Font License v1.1 tgui assets are licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
See tgui/LICENSE.md
for the MIT license.
See tgui/assets/fonts/SIL-OFL-1.1-LICENSE.md
for the SIL Open Font License.
All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.
All assets located in the sound\effects\mob_effects\goonstation
and goon
directory are under a Creative Commons 3.0 BY-NC-SA license. Assets created by Goonstation.