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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using MelonLoader; | ||
using System.Runtime.InteropServices; | ||
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[assembly: MelonInfo(typeof(MurtleMod.ModMain), "MurtleBATDRMod", "1.0.0", "Murtle")] | ||
[assembly: MelonGame("Joey Drew Studios", "Bendy and the Dark Revival")] | ||
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// General Information about an assembly is controlled through the following | ||
// set of attributes. Change these attribute values to modify the information | ||
// associated with an assembly. | ||
[assembly: AssemblyTitle("MurtleMod")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("MurtleMod")] | ||
[assembly: AssemblyCopyright("Copyright © 2022")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Setting ComVisible to false makes the types in this assembly not visible | ||
// to COM components. If you need to access a type in this assembly from | ||
// COM, set the ComVisible attribute to true on that type. | ||
[assembly: ComVisible(false)] | ||
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// The following GUID is for the ID of the typelib if this project is exposed to COM | ||
[assembly: Guid("a990934d-0fbf-4773-bd03-4fcaa8c3c48a")] | ||
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// Version information for an assembly consists of the following four values: | ||
// | ||
// Major Version | ||
// Minor Version | ||
// Build Number | ||
// Revision | ||
// | ||
// You can specify all the values or you can default the Build and Revision Numbers | ||
// by using the '*' as shown below: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
using UnityEngine; | ||
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namespace MurtleMod | ||
{ | ||
public class ModMain : MonoBehaviour | ||
{ | ||
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public static void Create() | ||
{ | ||
new GameObject("ModHandler", new Type[] | ||
{ | ||
typeof(ModMain) | ||
}); | ||
} | ||
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public void Start() | ||
{ | ||
GameManager.Instance.ShowSubtitles("You are using Murtle's BATDR Mod", 2f, false); | ||
} | ||
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public void Update() | ||
{ | ||
if (this.player == null) | ||
{ | ||
this.player = GameManager.Instance.Player.gameObject; | ||
} | ||
if (Input.GetKeyDown(KeyCode.K)) | ||
{ | ||
GameManager.Instance.Player.gameObject.SetActive(true); | ||
GameManager.Instance.Player.enabled = true; | ||
GameManager.Instance.HideCutsceneBars(); | ||
GameManager.Instance.Player.HeadContainer.SetParent(this.player.transform); | ||
GameManager.Instance.GameCamera.InitializeFreeRoamCam(); | ||
GameManager.Instance.GameCamera.CameraContainer.SetParent(GameManager.Instance.GameCamera.HeadContainer); | ||
GameManager.Instance.GameCamera.CameraContainer.localPosition = Vector3.zero; | ||
GameManager.Instance.GameCamera.CameraContainer.localScale = Vector3.one; | ||
GameManager.Instance.Player.transform.localEulerAngles = new Vector3(0f, 0f, 0f); | ||
GameManager.Instance.GameCamera.HeadContainer.transform.localEulerAngles = new Vector3(0f, 0f, 0f); | ||
GameManager.Instance.GameCamera.CameraContainer.localEulerAngles = new Vector3(0f, 0f, 0f); | ||
GameManager.Instance.Player.UnlockRotation(); | ||
GameManager.Instance.Player.SetCollision(true); | ||
GameManager.Instance.Player.SetAllTrackers(true); | ||
GameManager.Instance.Player.ShowFirstPersonArms(); | ||
GameManager.Instance.Player.ExitAnimationCamera(); | ||
GameManager.Instance.Player.ResetRotation(); | ||
GameManager.Instance.Player.SetState(State.Player.Default); | ||
GameManager.Instance.Player.PlayerMovement.ResetMoveSpeed(); | ||
GameManager.Instance.Player.PlayerMovement.UnlockCrouch(); | ||
GameManager.Instance.Player.PlayerMovement.UnlockRun(); | ||
GameManager.Instance.Player.PlayerMovement.UnlockJump(); | ||
GameManager.Instance.ShowSubtitles("Character Unlocked", 2f, false); | ||
} | ||
if (Input.GetKeyDown(KeyCode.Q)) | ||
{ | ||
this.player.gameObject.transform.position += this.player.gameObject.transform.forward * 5f; | ||
} | ||
if (Input.GetKeyDown(KeyCode.H)) | ||
{ | ||
GameManager.Instance.Player.SetHealth(100); | ||
} | ||
if (Input.GetKeyDown(KeyCode.J)) | ||
{ | ||
GameManager.Instance.HideInspect(); | ||
GameManager.Instance.HideHealthBar(); | ||
GameManager.Instance.HideCrosshair(); | ||
GameManager.Instance.HideInteraction(); | ||
GameManager.Instance.HideSprintBar(); | ||
GameManager.Instance.HideTeleport(); | ||
GameManager.Instance.ShowSubtitles("UI Hidden", 1f, false); | ||
} | ||
if (Input.GetKeyDown(KeyCode.L)) | ||
{ | ||
GameManager.Instance.ShowCrosshair(); | ||
GameManager.Instance.ShowTeleport(); | ||
GameManager.Instance.ShowSubtitles("UI Shown", 2f, false); | ||
} | ||
if (Input.GetKeyDown(KeyCode.Alpha9)) | ||
{ | ||
this.player.gameObject.transform.position += this.player.gameObject.transform.up * 10f; | ||
} | ||
if (Input.GetKeyDown(KeyCode.Alpha0)) | ||
{ | ||
this.player.gameObject.transform.position += this.player.gameObject.transform.up * -10f; | ||
} | ||
} | ||
public GameObject player; | ||
} | ||
} | ||
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