-
Notifications
You must be signed in to change notification settings - Fork 350
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
android: Pass song information over the JNI bridge #1951
base: master
Are you sure you want to change the base?
Conversation
This will allow the android client to directly make calls to the mpd process to change tracks I went with camel case on the function names here, if you use an underscore javac generates a function tht looks like this: JNIEXPORT void JNICALL Java_org_musicpd_Bridge_play_1previous I figured what we ended up with looks a little nicer: JNIEXPORT void JNICALL Java_org_musicpd_Bridge_playPrevious
This class will allow us to send up the equivalent of print_song_info to the bridge class.
This moves all the song tags into the hashmap and moves that into the song info object along with duration and the song uri. It makes sure to clean up local references except for the values passed through in return. In the future we could prefetch or cache the jni field IDs to get a bit of a performance improvement.
I'm not quite sure what the calls to previous and next should look like. I tried making some locking versions like the pause function but seemed to be running into issues with that. I also wasn't sure which of these would be preferred either.
|
This looks a bit overengineered. Does the Java part really need all the tag values? I thought it might be enough to just have a
I don't know because there's no code for actually using it, and that's one of the problems of this PR: it adds code for no visible purpose, the code is completely unused. |
The MediaMetadata object that gets passed into the media session actually accepts a ton of metadata information and I think it would be great if we could fill that out as much as we can: https://developer.android.com/reference/android/media/MediaMetadata What's the preferred way to route events back to the JNI bridge. Looks to me like the Partition internally creates a PlayerControl which then calls back to the Partition which emits events into the event loop which get invoked on the list of clients the partition has. Should there be an event callback class that can be passed into the partition or should the client be abstracted and allow passing in a new say jni bridge client? I also wondered if you had any thoughts about having the JNI bridge make next and previous calls, the few things I tried ended up with the mpd process in what seemed like a deadlock. |
Okay, so you want to pass something to Java that will be converted to MediaMetadata - since your C++ code is so complicated already, would it be useful to create MediaMetadata in C++, instead of this custom class?
I don't quite get it - do you want to supported multiple partitions? In that case, I guess we should have a Java object for each partition; maybe Bridge, but maybe a separate
When you call |
Building MediaMetadata on the native side is probably even more gross than the current code to build that new class since it uses the builder pattern. This ends up with a ton of calls to GetMethodID and then calling those methods. It probably makes sense to just turn that hash map into something like an array of tuples to correct the duplicate entry issue. I guess I'm not quite clear on what multiple partitions are used for. If we only end up with one player on android having callbacks for say song change events from that sounds fine. I just wasn't sure what hooking that would look like. |
I don't think building a MediaMetadata is really harder, and neither does the Builder pattern make it any harder. You only need to look up the Builder class and some of its methods. Then you have a
Then let's just forget that feature and only support the first partition. If somebody ever finds this feature useful on Android, you can add it, but don't think about the complexity right now. |
No description provided.