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"Getting Started" content reorganization #223

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6 changes: 6 additions & 0 deletions config/_default/menus/menus.en.toml
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url = "https://github.com/NAMTeam/namteam.github.io"
weight = 10

[[social]]
name = "Simtropolis Forum"
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url = "https://community.simtropolis.com/forums/forum/30-nam-transit-networks/"
weight = 10

[[social]]
name = "SC4Devotion Discord"
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200 changes: 106 additions & 94 deletions content/docs/getting-started/frequently-asked-questions.md

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24 changes: 14 additions & 10 deletions content/docs/getting-started/in-game-basics-with-the-nam.md
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---
title : "The Basics"
description: "The NAM has an incredibly exhaustive array of features -- understanding these concepts will make it much easier to use various tools in the NAM."
lead: "The Network Addon Mod (NAM) is designed to pave the way to new horizons in Sim City 4, quite literally. There are so many network options in this single mod that learning them can feel off-putting and overwhelming. Frankly, very few players will ever need all of them there's that many to choose from!
lead: "The Network Addon Mod (NAM) is designed to pave the way to new horizons in Sim City 4, quite literally. There are so many network options in this single mod that learning them can feel off-putting and overwhelming. Frankly, very few players will ever need all of them - there's that many to choose from!
Learning the basic principles of NAM, however, is easy. This page is the only part you need commit to memory!
So let’s jump right in…"
date:
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<!-- markdownlint-disable MD025 -->
# DRAGGABLE, PLOPPABLE!

Just like many other elements of Sim City 4, the many options in the NAM are used by either “dragging” or “plopping”.
Just like many other elements of Sim City 4, the many options in the NAM are either "draggable" or "ploppable". Draggable items work just like the default networks: click, and drag to build them. Ploppable items work just like buildings in the menu: click to place them.

_Simply put: drag a highway, plop a junction!_ Seem familiar?

## OVERRIDES

There is one particular difference with the NAM from other mods and they are called **Overrides**. Many elements in the NAM are designed to be _plopped_ and then _dragged_ through. When this happens, they _transform_ their initial appearance, _updating and fitting_ itself into your design, _overiding_ into a single, seamless network. Knowing what Overrides to use in the right place is where you’ll spend the most time learning in-game. This is the fun part as there are literally _endless_ variations to choose from!
The one particular difference with the NAM from other mods are items called **Overrides**. Many items in the NAM are designed to be _plopped_ and then _dragged_ through. When this happens, they _transform_ their initial appearance, _updating and fitting_ themselves into your design, _overiding_ into a single, seamless network. Learning what Overrides to use in the right place is where you’ll spend the most time learning in-game and unlock the true power of the NAM. This is the fun part, as there are literally _endless_ variations to choose from!

## IN-GAME MENU

Within NAM’s menu you’ll find the following icons/categories. We’ll get into where and when to use each tool later on, so for now all we need to learn are the differences between them:
Within the NAM’s menu you’ll find a few different kinds of items. We’ll get into where and when to use each tool later on, so for now all we need to learn are the differences between them:

* **PUZZLE PIECES** - A fixed, ploppable element that is static and **_does not_** override.
* **STARTER PIECES** - A ploppable element that **_does_** override, telling the game to ignore it’s default tool and use your chosen starter piece instead. Example, plop a single 4-lane highway starter piece down and then drag through it with the highway tool to build a 4-lane highway! Easy.
* **FLEX PIECES** - Another ploppable, pre-built element that **_does_** override. Example, you’ve built a highway but now you want to add a slip-road or ramp. Plop down a flex piece ramp directly on top and it’ll fit itself into your design just like that. Alternatively, drag though a piece and it’ll update. Flexible, wouldn’t you say?
* **FLEX PIECES** - A ploppable, pre-built element that **_does_** override. Example, you’ve built a highway but now you want to add a slip-road or ramp. Plop down a flex piece ramp directly on top and it’ll fit itself into your design just like that. Alternatively, drag though a piece and it’ll update. Flexible, wouldn’t you say?
* **HOLE/RAISER TOOL** - A simple tool that allows you to dig a hole (for tunnels) or raise the terrain (for bridges).
* **ERASER** - Unlike the standard in-game “Bulldozer” tool, the NAM’s Eraser allows minimal destruction! Erase one tile at a time.
* **ERASER** - Unlike the standard in-game “Bulldozer” tool, the NAM’s Eraser allows minimal destruction! Erase one tile, and only one, at a time.
* **TRANSIT-ENABLED LOTS** - A piece that accepts more than one type of network. Example, a transit station, allowing sims to switch from riding a train to walking.

### USING THE MENU

Simply choose your category from the menu, then use **TAB** to cycle forwards (**SHIFT-TAB** for backwards) through the loop of various options within that category. A hovering preview shows you what’s available. A small dialog box above that explains what that piece is. Don’t worry if some of the descriptions don’t make sense just yet — this guide will help there.
The NAM contains many hundreds of different items you can place. To minimize the items in your menu and make things easier to find, many pieces are found grouped within **Tab Rings**. Tab Rings are shown as a single icon in the menu. Once you select one of these in the menu, use **TAB** (**CTRL+TAB** on macOS) to cycle forwards through the available pieces in this group. Use **SHIFT+TAB** (**CTRL+SHIFT+TAB** on macOS) to cycle back through the group. A hovering preview shows you the piece you currently have selected, and a small dialog box appears to explain what that piece is. Don’t worry if some of the descriptions don’t make sense just yet — this guide will help there.

**HOME** and **END** keys allow you to rotate the piece on the map, just like buildings.
Use the **HOME** and **END** keys to rotate a piece on the map, just like buildings.

(**Attention Steam Users**: The Steam Overlay is set to use the key combination **Shift-TAB** by default. Through the Steam client, you will need to either change the key combination for the overlay, or disable it altogether in order to use cycle backwards through TAB loops)
{{< alert context="info" >}}
**Attention Steam Users**: The Steam Overlay is set to use the key combination **SHIFT+TAB** by default. Through the Steam client, you will need to either change the key combination for the overlay, or disable it altogether in order to use cycle backwards through Tab Rings.
{{< /alert >}}

# Now let's look at what everything is in the [Overview](/docs/getting-started/overview-of-content-and-features)
# That's really all there is to memorize!

# Dive deeper into a specific feature with one of the [Feature Guides](/docs/feature-guides). Or, consult the [FAQs](/docs/getting-started/frequently-asked-questions) if you have questions.
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