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priority: high
priority: high
Critical issues such as exploits, crashes, or regressions.
priority: low
priority: low
Low-priority issues such as non-critical game issues or inconsistencies.
priority: medium
priority: medium
Noticeable issues that affect gameplay but not stability.
priority: none
priority: none
Unimportant issues that may eventually be worked on.
type: enhancement
type: enhancement
New features or improvements to existing functionality.
type: malfunction
type: malfunction
Malfunctions such as crashes or regressions.
type: research
type: research
Research of game functionality or systems.