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This Unity ECS Template is designed to kickstart projects using the Entity-Component-System architecture in Unity. It provides a structured and comprehensive setup, perfect for creating high-performance, data-oriented gameplay experiences.

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Unity ECS Template

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About

This Unity ECS Template is designed to kickstart projects using the Entity-Component-System architecture in Unity. It provides a structured and comprehensive setup, perfect for creating high-performance, data-oriented gameplay experiences.

Repository Structure

  • .vscode: Contains settings for Visual Studio Code.
  • Assets: Various asset categories (Animations, Scripts, Sounds, etc.) with meta files.
  • ProjectSettings: Essential Unity project settings files.

Configuring for 3D and Other Types

Currently set up for 2D applications, this template can be easily adapted for 3D or other project types:

  1. Open the project in Unity.
  2. Navigate to Edit > Project Settings.
  3. In the Graphics settings, change the rendering settings to suit 3D requirements.
  4. Adjust other settings like Physics, Quality, and Layer settings as per your project's need.

How to Use

  1. Click "Use this template" on the repository page.
  2. Create a new repository from this template.
  3. Clone and open in Unity to start your project.

Documentation

To fully leverage the capabilities of this Unity ECS Template, it's crucial to grasp the fundamentals of Unity's Entity-Component-System (ECS) architecture. Below are targeted resources dedicated to ECS and the Unity entities package:

  • Unity ECS Documentation: This comprehensive guide delves into the intricacies of Unity's ECS architecture, elucidating its primary concepts.
  • ECS Samples: A suite of examples that showcase various ECS patterns within Unity.
  • Unity Entities Package: In-depth documentation on the Unity Entities package, indispensable for ECS deployment.

License

This project is under the Unlicense, allowing unrestricted use. Note: Contributions and forks are not enabled.

About

This Unity ECS Template is designed to kickstart projects using the Entity-Component-System architecture in Unity. It provides a structured and comprehensive setup, perfect for creating high-performance, data-oriented gameplay experiences.

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