Description in English.
This Unity ECS Template is designed to kickstart projects using the Entity-Component-System architecture in Unity. It provides a structured and comprehensive setup, perfect for creating high-performance, data-oriented gameplay experiences.
- .vscode: Contains settings for Visual Studio Code.
- Assets: Various asset categories (Animations, Scripts, Sounds, etc.) with meta files.
- ProjectSettings: Essential Unity project settings files.
Currently set up for 2D applications, this template can be easily adapted for 3D or other project types:
- Open the project in Unity.
- Navigate to
Edit > Project Settings
. - In the
Graphics
settings, change the rendering settings to suit 3D requirements. - Adjust other settings like Physics, Quality, and Layer settings as per your project's need.
- Click "Use this template" on the repository page.
- Create a new repository from this template.
- Clone and open in Unity to start your project.
To fully leverage the capabilities of this Unity ECS Template, it's crucial to grasp the fundamentals of Unity's Entity-Component-System (ECS) architecture. Below are targeted resources dedicated to ECS and the Unity entities package:
- Unity ECS Documentation: This comprehensive guide delves into the intricacies of Unity's ECS architecture, elucidating its primary concepts.
- ECS Samples: A suite of examples that showcase various ECS patterns within Unity.
- Unity Entities Package: In-depth documentation on the Unity Entities package, indispensable for ECS deployment.
This project is under the Unlicense, allowing unrestricted use. Note: Contributions and forks are not enabled.