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Update to version 1.7.0, change log entries, materials.
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apanteleev committed Apr 18, 2023
1 parent 5592ef1 commit 6191795
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Showing 3 changed files with 53 additions and 23 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -5,7 +5,7 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")

project(quake2-RTX)
set(Q2RTX_VERSION_MAJOR 1)
set(Q2RTX_VERSION_MINOR 6)
set(Q2RTX_VERSION_MINOR 7)
set(Q2RTX_VERSION_POINT 0)

# get short-hash
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27 changes: 5 additions & 22 deletions baseq2/materials/baseq2.mat
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Expand Up @@ -183,22 +183,12 @@ models/items/band/skin:
emissive_factor 0.1
base_factor 2.5

models/items/band/skin_rgh:
texture_base models/items/band/skin_rgh.tga
emissive_factor 0.1
base_factor 2.5

models/items/breather/skin:
texture_base models/items/breather/skin.tga
texture_normals models/items/breather/skin_n.tga
emissive_factor 0.1
base_factor 2.5

models/items/breather/skin_rgh:
texture_base models/items/breather/skin_rgh.tga
emissive_factor 0.1
base_factor 2.5

models/items/c_head/skin:
texture_base models/items/c_head/skin.tga
texture_normals models/items/c_head/skin_n.tga
Expand Down Expand Up @@ -357,16 +347,6 @@ models/items/silencer/skin:
emissive_factor 0.1
base_factor 2.5

models/menu/idlogo:
texture_base models/menu/idlogo.pcx
emissive_factor 0.1
base_factor 2.5

models/menu/idlogo_rgh:
texture_base models/menu/idlogo_rgh.pcx
emissive_factor 0.1
base_factor 2.5

models/misc/skin:
texture_base models/misc/skin.pcx
emissive_factor 0.1
Expand Down Expand Up @@ -4252,28 +4232,31 @@ textures/e1u2/hint:
textures/e1u2/hvy_dr1_2:
texture_base overrides/hvy_dr1_2.tga
texture_normals overrides/hvy_dr1_2_n.tga
roughness_override 0.3
base_factor 2.5

textures/e1u2/hvy_dr2_1:
texture_base overrides/hvy_dr2_1.tga
texture_normals overrides/hvy_dr2_1_n.tga
roughness_override 0.3
base_factor 2.5

textures/e1u2/hvy_dr3_1:
texture_base overrides/hvy_dr3_1.tga
texture_normals overrides/hvy_dr3_1_n.tga
roughness_override 0.3
base_factor 2.5

textures/e1u2/hvy_dr3_2:
texture_base overrides/hvy_dr3_2.tga
texture_normals overrides/hvy_dr3_2_n.tga
roughness_override 0.299
roughness_override 0.3
base_factor 2.5
specular_factor 0.2

textures/e1u2/hvy_dr4_1:
texture_base overrides/hvy_dr4_1.tga
texture_normals overrides/hvy_dr4_1_n.tga
roughness_override 0.3
base_factor 2.5

textures/e1u2/keydran1_1:
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47 changes: 47 additions & 0 deletions changelog.md
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@@ -1,5 +1,52 @@
# Quake II RTX Change Log

## 1.7.0

**Fixed Issues:**
* Fixed a crash in the game logic when a monster interacts with a door in notarget mode (https://github.com/NVIDIA/Q2RTX/issues/92)
* Fixed a crash when the map file doesn't have a VIS hunk (https://github.com/NVIDIA/Q2RTX/pull/223)
* Fixed some Vulkan validation layer issues (https://github.com/NVIDIA/Q2RTX/pull/229, https://github.com/NVIDIA/Q2RTX/pull/246, more)
* Fixed texture alignment issues on some doors (https://github.com/NVIDIA/Q2RTX/issues/211)
* Fixed the flare gun still using ammo with `dmflags` including 8192 (`DF_INFINITE_AMMO`) (https://github.com/NVIDIA/Q2RTX/issues/)191)
* Fixed Vulkan queue initialization on platforms that don't support split queues (https://github.com/NVIDIA/Q2RTX/pull/248)
* Switched the OpenAL dependency with a statically linked library (https://github.com/NVIDIA/Q2RTX/pull/224)

**Misc Improvements:**
* Added support for building on PowerPC 64 LE CPU architecture (https://github.com/NVIDIA/Q2RTX/pull/260)
* Adjusted the automatic UI scaling to avoid making the UI too big
* Improved precision of target frame rate adjustment (https://github.com/NVIDIA/Q2RTX/pull/242)
* Tuned the full-screen blend effects to be less intensive
* Updated the Loading plaque texture (https://github.com/NVIDIA/Q2RTX/issues/265)

**Contributions by GitHub user @res2k**:

* Added a warning when screen-space image memory usage is very high (https://github.com/NVIDIA/Q2RTX/pull/179)
* Added control over fallback radiance of emissive materials (https://github.com/NVIDIA/Q2RTX/pull/210)
* Added menu controls for the full screen blend effects (https://github.com/NVIDIA/Q2RTX/pull/216)
* Added support for spotlights with an emission profile and a player flashlight (https://github.com/NVIDIA/Q2RTX/pull/203, https://github.com/NVIDIA/Q2RTX/pull/214)
* Fixed a crash when some textures are missing (https://github.com/NVIDIA/Q2RTX/pull/263)
* Fixed an overflow condition when `pt_bsp_sky_lights` is more than 1 (https://github.com/NVIDIA/Q2RTX/pull/262)
* Fixed animated textures on BSP models (https://github.com/NVIDIA/Q2RTX/pull/187)
* Fixed crashes when renderer initialization fails (https://github.com/NVIDIA/Q2RTX/pull/199)
* Fixed FSR image scaling in some cases (https://github.com/NVIDIA/Q2RTX/pull/232)
* Fixed incorrect scaling of textures without a custom material definition (https://github.com/NVIDIA/Q2RTX/pull/235)
* Fixed mode setting on Linux in GitGub CI builds (https://github.com/NVIDIA/Q2RTX/pull/268)
* Fixed save game compatibility with Q2RTX 1.5.0 (https://github.com/NVIDIA/Q2RTX/pull/193)
* Fixed some issues with lighting in custom maps (https://github.com/NVIDIA/Q2RTX/pull/189)
* Fixed texture data size computation for R16_UNORM textures (https://github.com/NVIDIA/Q2RTX/pull/236)
* Fixed the HDR screenshot feature (https://github.com/NVIDIA/Q2RTX/pull/190)
* Fixed the look of smoke effects (https://github.com/NVIDIA/Q2RTX/pull/195)
* Fixed the range of animated light intensities (https://github.com/NVIDIA/Q2RTX/pull/200)
* Fixed the replacement textures when multiple materials are used with the same base texture (https://github.com/NVIDIA/Q2RTX/pull/222)
* Improved light list handling to fix excessive flicker and noise (https://github.com/NVIDIA/Q2RTX/pull/234)
* Improved material system robustness for games with custom textures (https://github.com/NVIDIA/Q2RTX/pull/201)
* Improved polygonal light sampling to reduce noise and darkening (https://github.com/NVIDIA/Q2RTX/pull/266)
* Improved Wayland support (https://github.com/NVIDIA/Q2RTX/pull/261, https://github.com/NVIDIA/Q2RTX/pull/221)
* Integrated several fixes from Q2PRO (https://github.com/NVIDIA/Q2RTX/pull/196)
* Replaced the single `sky_clusters.txt` file with per-map files (https://github.com/NVIDIA/Q2RTX/pull/219)
* Tweaked particles to have more nuanced colors (https://github.com/NVIDIA/Q2RTX/pull/197)
* Updated SDL2 to 2.26.1 (https://github.com/NVIDIA/Q2RTX/pull/252)

## 1.6.0

**Breaking Changes:**
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