Sync with Q2PRO: Water warp effect #376
Merged
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Upstream added a "water warp" effect to the GL renderer. This adds the same effect to the RTX renderer.
The principle is the same; the water warp is applied as the last step after rendering the view.
I opted to do this in the "final blit" step; the "final_blit_lanczos" shader was turned into a more generic "final_blit" shader, with lanczos filtering and warping controllable via specialization constants. (It's now also used for a "simple blit", ie both filtering and warping is turned off.)