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[fix] Fix some test after new management of object id.
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Inv4lidn4m3 committed Jan 31, 2025
1 parent b2a0e7d commit 7c05f2e
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions test/unit/rt/test_radio_materials_and_bsdfs.py
Original file line number Diff line number Diff line change
Expand Up @@ -466,7 +466,7 @@ def test_assigning_bsdf_to_material_bsdf(self):
self.assertEqual(bsdf.using_objects.numpy().tolist(),[])
self.assertEqual(new_itu_concrete.using_objects.numpy().tolist(), new_itu_concrete.bsdf.using_objects.numpy().tolist())
self.assertNotEqual(new_itu_concrete.using_objects.numpy().tolist(),bsdf.using_objects.numpy().tolist())
self.assertNotEqual(new_itu_concrete.using_objects.numpy().tolist(),itu_concrete_obj_using)
self.assertEqual(new_itu_concrete.using_objects.numpy().tolist(),itu_concrete_obj_using)

def test_assigning_used_bsdf_to_material_bsdf(self):
"""Test assigning a used BSDF to a material's bsdf"""
Expand Down Expand Up @@ -499,8 +499,8 @@ def test_assigning_used_bsdf_to_material_bsdf(self):
self.assertEqual(new_itu_concrete.using_objects.numpy().tolist(), new_itu_concrete.bsdf.using_objects.numpy().tolist())
self.assertEqual(new_itu_brick.using_objects.numpy().tolist(), new_itu_brick.bsdf.using_objects.numpy().tolist())
self.assertNotEqual(new_itu_brick.using_objects.numpy().tolist(), new_itu_concrete.using_objects.numpy().tolist())
self.assertNotEqual(new_itu_concrete.using_objects.numpy().tolist(), itu_concrete_obj_using) #Because of the scene reload triggered by BSDF assign()
self.assertNotEqual(new_itu_brick.using_objects.numpy().tolist(), itu_brick_obj_using)
self.assertEqual(new_itu_concrete.using_objects.numpy().tolist(), itu_concrete_obj_using) # Because of the scene reload triggered by BSDF assign()
self.assertEqual(new_itu_brick.using_objects.numpy().tolist(), itu_brick_obj_using)

def test_setting_new_bsdf_to_material_bsdf(self):
"""Test setting a new BSDF to a material's BSDF"""
Expand Down Expand Up @@ -564,7 +564,7 @@ def test_reload_scene_reset_material_object_using(self):

self.assertTrue(new_mat is mat)
self.assertTrue(new_bsdf is bsdf)
self.assertTrue(new_mat_obj_using != mat_obj_using)
self.assertTrue(new_mat_obj_using == mat_obj_using)
self.assertTrue(len(new_mat_obj_using) == len(mat_obj_using))

def test_reload_scene_keep_scene_object_properties(self):
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