React Native renderer based on Skia
The project is still in proof of concept and requires lots of work.
This board records TODO items for the project to production level
https://github.com/react-native-skia/react-native-skia
If you have interesting for this project, please JOIN US to make it come true!
Only Linux (Ubuntu 18) is supported in the mean time, but the most implementation is cross platform. macOS support is available on the initial version v0.1.0. It should be easy to extend for other Skia supported platforms.
Setup instruction is common for both macOS and Linux except at step 2, where different arguments will be used for gn configuration.
- Install Chromium depot_tools
$ git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
$ export PATH="$PATH:/path/to/depot_tools"
- Get the code by gclient
$ mkdir react-native-skia && cd react-native-skia
$ gclient config --name src --unmanaged https://github.com/react-native-skia/react-native-skia.git
# Or for tvos platform
# $ gclient config --name src --unmanaged https://github.com/react-native-skia/react-native-skia.git --custom-var="react_native_platform='tvos'"
$ gclient sync --with_branch_heads
# We will use react-native-skia/src as working directory in the future steps.
$ cd /path/to/react-native-skia/src
- Generate build files
# For macOS
$ gn gen out/Debug
# Or for macOS native arm64 build
# $ gn gen --args='target_cpu = "arm64"' out/Debug
# Or release build
# $ gn gen --args='is_debug=false' out/Release
# For Linux (Ubuntu 18)
$ gn gen --args='use_sysroot=false enable_vulkan=false icu_use_data_file=false skia_use_system_nopoll=true gl_use_glx=false is_debug=false is_component_build=true' out/Debug
Usage of gen args -
use_sysroot=false : Default is true, set to false to use system sysroot
enable_vulkan=false : Default is true , set to false since we are using opengl
icu_use_data_file=false : Default is true , set to false to include icu data file as binary instead of loadable icu data file
skia_use_system_nopoll=true : Default is false , set to true to use system nopoll package
gl_use_glx=false : Default is true , set to false to use egl
gl_has_gpu=false : Default is true , set to false to build on NON-GPU platform or to verify software rendering on desktop.
is_debug=false : Default is true , set to false to build with optimizations
is_component_build=true : Default is "is_debug" value , set to true to build components as shared libraries
- Sync JavaScript packages
$ yarn
- Build the code
$ ninja -C out/Debug ReactSkiaApp
# Build react-native JavaScript bundle
$ yarn workspace react-native-skia run react-native bundle \
--platform ios \
--dev false \
--entry-file SimpleViewApp.js \
--bundle-output ../../out/Debug/SimpleViewApp.bundle \
--assets-dest ../../out/Debug
- Run the program
$ cd out/Debug && ./ReactSkia
$ git pull --rebase
$ gclient sync --with_branch_heads
# Sync node modules
$ yarn
# Incremental build C++ code
$ ninja -C out/Debug ReactSkiaApp
We use gclient and DEPS file to manage third party code, including react-native.
Once updating the git revision in DEPS, gclient sync
could sync the local files accordingly.
The change of DEPS could commit into git for others to have the update.
Here to list my patches for third-party code. The list should be as less as possible.
-
react-native patch for cxx textlayoutmanager build break. https://github.com/Kudo/react-native/commit/b11c10371dec70ae6607286f23581585a401da09 (Will send a PR and hope to be fixed by upstream, then we don't have custom patch for react-native anymore)
-
folly to support boringssl https://github.com/Kudo/folly/commit/2b9b7144fdafcc7c78d09465449f1c3a72386ac5
Check the list of contributors here. This project is supported by: