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Patch 0 - Space Combat and Navigation #20

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merged 99 commits into from
Aug 22, 2024

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silencer-pl
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@silencer-pl silencer-pl commented Jul 16, 2024

After some reviews of my process and where I'm at mechanics wise, this MR is now all about the space combat.

This MR adds dorm claiming, personal item and locker designating and item sorting, first implementation of botany...

...and a system for navigating, fighting in and other stuff related to operating in a square grid, definable by admin. Comes with its own WIP admin panel.

Previews

Screenshot 2024-07-23 024031
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Also editing of resource stores
Includes loading into persistency
A nice thing to do since that's the only thing thas actually saved and the rest is supposed to be derived ;P
Also map area defs and changes, sans buttons
basic interactions
basic botany interactions, growth, tray processing aftercare etc
Made this one so github does nto get pissy
adds aftercare and activates the actual growth loop on planting
This wraps everything up in a nice bow and sets up the produce for the cooking part. Mission Accomplised etc etc
Milestone: Ship movement processing is done and tested.
@silencer-pl silencer-pl changed the title Patch 0 - Dorms and Lore - Claiming, Long Term Projects, Inventory Transfer, Side Activities, Lore Panel Patch 0 - Space Combat and Navigation Jul 23, 2024
milestone - functionality successful compile
Milestone - Initial testing and bugfixing complete.

Mechanics segment is done. Player facing interfaces and maps are next.
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You may THINK that coding a new system from scratch, including vector math and backend to handle everything in 3 days flat is a BAD idea.

And yes, you would be right. Do not attempt this unless you have monstrous levels of energy and/or anger fueling you.

Final fixes to base logic
Saturady milestone is getting multi arg commands working on the console, will have to transfer that logic to master
wraps up base singals conse func to be tested later
ready for first batch of testing and bug fixing
Fixed all linking issues
cargo bays, primary weapons loading, modding, firing, command chair adjustments, message sending, listing issues, the goddamn kitchen sink too.
secondary canon firing and splash damage handling :F
Layouting issues, turn advancing, damage processing and repairs.
critical state enacting and lifting
missile vectors, signals console, command chair ui
The good news is, I knocked broadcasting to specifc ships by area of mob while I was at it. Go me. This is essentially feature complete, but I still need to build a ship and test comms before I put the ol "make a backup branch" boots
Need to make sure all player facing projectiles launch and fly on the shipmap right
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0402a20 is essentially the alpha candidate.

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Welp. I built a whole system in 3 weeks.

@silencer-pl silencer-pl merged commit 3822ecb into Neroid-Sector:master Aug 22, 2024
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