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General changes:
I'm not sure why I expected this to be obvious honestly, a literal case of dev blindness :U
I have originally thought to replace them with letters, but that would require reference charts and thus run into the original problem of being unclear
Signals/Probes:
I had intended to include the latter, "cargo scanning" probes anyway and this seems like a good solution to the scan range issue we've had during the test. The mixing and matching of probes still makes the maximum probes allowed per per turn relevant.
Weapons
Essentially, the mechanic is still the same - a direct hit with a probe provides data that need to be parsed during missile launch from the command and/or signals console, but now the data required is distinct and unique, in an effort to avoid confusion with other aiming methods.
Cargo
Again, there are features I have planned for this as part of the general cargo system and work for aspiring quartermasters, in terms of taking inventory and tracking withdrawals/deposits, so this console will see more work in the future.
Commanders Chair
Essentially the goal here is to provide a "tutorial" of sorts via IC context clues
Terminals: