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Card Frames: Document and minor improvements
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This documents the card_frames sub folder. (Work towards #5)

Furthermore, temporary storages are renamed to follow the new scheme
(Work towards #4) and the tag bingo.unmark has the inverse functionality
and is now called bingo.toggle_on.
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NeunEinser committed Mar 3, 2021
1 parent 2d6d90a commit d8a364e
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Showing 3 changed files with 81 additions and 18 deletions.
47 changes: 43 additions & 4 deletions data/bingo/functions/card_frames/find_item.mcfunction
Original file line number Diff line number Diff line change
@@ -1,5 +1,44 @@
execute if score $i bingo.tmp matches 0 run data modify storage bingo:tmp item set from storage bingo:tmp slots[0].item.item
#> bingo:card_frames/find_item
#
# This function finds the item in the given slot and returns it as found item in
# temp:bingo.output/card_item
#
# @internal
# @input
# score $card_frames/find_item.slot_id bingo.tmp The slot index of which the
# item should be returned.
# storage temp:bingo.input/card_item slots The slots of the current card
# @output storage temp:bingo.output/card_item found_item

data remove storage bingo:tmp slots[0]
scoreboard players remove $i bingo.tmp 1
execute if score $i bingo.tmp matches 0.. run function bingo:card_frames/find_item
#>
# Input score for bingo:card_frames/find_item.
# May only be read by that function.
#
# This is the index of the slot of which the item should be returned
#
# @internal
#declare score_holder $card_frames/find_item.slot_id

#>
# Input storage for bingo:card_frames/find_item.
# May only be read by that function.
#
# This should hold the slots of the current card in the slots field
#
# @internal
#declare storage temp:bingo.input/card_item

#>
# Output storage for bingo:card_frames/find_item
# May only be written to by that function
#
# This holds the item that was found in the given slot in found_item
#
# @internal
#declare storage temp:bingo.output/card_item

execute if score $card_frames/find_item.slot_id bingo.tmp matches 0 run data modify storage temp:bingo.output/card_item found_item set from storage temp:bingo.input/card_item slots[0].item.item

data remove storage temp:bingo.input/card_item slots[0]
scoreboard players remove $card_frames/find_item.slot_id bingo.tmp 1
execute if score $card_frames/find_item.slot_id bingo.tmp matches 0.. run function bingo:card_frames/find_item
30 changes: 21 additions & 9 deletions data/bingo/functions/card_frames/on_item_removed.mcfunction
Original file line number Diff line number Diff line change
@@ -1,17 +1,29 @@
#> bingo:card_frames/on_item_removed
#
# This function is called by the lobby loop whenever an item was removed from a
# card frame in the lobby.
#
# It toggles the red marker block behind the item frame.
#
# @within function bingo:lobby/tick
# @context entity The item frame that had its item removed

#>
# This tag indicates whether the item frame in question should toggle on (set
# red concrete behind) or toggle off (set barrier behind).
#
# @private
#declare tag bingo.unmark
#declare tag bingo.toggle_on

data modify storage bingo:tmp slots set from storage bingo:card slots
scoreboard players operation $i bingo.tmp = @s bingo.frame_id
data modify storage temp:bingo.input/card_item slots set from storage bingo:card slots
scoreboard players operation $card_frames/find_item.slot_id bingo.tmp = @s bingo.frame_id
function bingo:card_frames/find_item

data modify storage bingo:tmp item.Count set value 1b
data modify entity @s Item set from storage bingo:tmp item
data modify storage temp:bingo.output/card_item found_item.Count set value 1b
data modify entity @s Item set from storage temp:bingo.output/card_item found_item

execute if block ~ ~ ~-1 minecraft:red_concrete run tag @s add bingo.unmark
execute if entity @s[tag=bingo.unmark] run setblock ~ ~ ~-1 minecraft:barrier
execute unless entity @s[tag=bingo.unmark] run setblock ~ ~ ~-1 minecraft:red_concrete
execute unless block ~ ~ ~-1 minecraft:red_concrete run tag @s add bingo.toggle_on
execute unless entity @s[tag=bingo.toggle_on] run setblock ~ ~ ~-1 minecraft:barrier
execute if entity @s[tag=bingo.toggle_on] run setblock ~ ~ ~-1 minecraft:red_concrete

tag @s remove bingo.unmark
tag @s remove bingo.toggle_on
22 changes: 17 additions & 5 deletions data/bingo/functions/card_frames/on_rotation_changed.mcfunction
Original file line number Diff line number Diff line change
@@ -1,12 +1,24 @@
#> bingo:card_frames/on_rotation_changed
#
# This function is called by the lobby loop whenever an item was removed from a
# card frame in the lobby.
#
# It toggles the hreen marker block behind the item frame.
#
# @within function bingo:lobby/tick
# @context entity The item frame that had its item removed

#>
# This tag indicates whether the item frame in question should toggle on (set
# green concrete behind) or toggle off (set barrier behind).
#
# @private
#declare tag bingo.unmark
#declare tag bingo.toggle_on

data modify entity @s ItemRotation set value 0b

execute if block ~ ~ ~-1 minecraft:green_concrete run tag @s add bingo.unmark
execute if entity @s[tag=bingo.unmark] run setblock ~ ~ ~-1 minecraft:barrier
execute unless entity @s[tag=bingo.unmark] run setblock ~ ~ ~-1 minecraft:green_concrete
execute unless block ~ ~ ~-1 minecraft:green_concrete run tag @s add bingo.toggle_on
execute unless entity @s[tag=bingo.toggle_on] run setblock ~ ~ ~-1 minecraft:barrier
execute if entity @s[tag=bingo.toggle_on] run setblock ~ ~ ~-1 minecraft:green_concrete

tag @s remove bingo.unmark
tag @s remove bingo.toggle_on

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