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Merge pull request #597 from JonathanFeenstra/patch-1
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Remove loadorder.txt section from SSE docs
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Al12rs authored Sep 3, 2023
2 parents ab5f9e1 + c09a989 commit 3680f83
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24 changes: 0 additions & 24 deletions docs/games/0001-SkyrimSE.md
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Expand Up @@ -92,30 +92,6 @@ so you can never realistically consume all possible ~4350 items without hitting

This can however be increased with [engine-fixes](#engine-fixes).

### LoadOrder.txt

Found in: `%LOCALAPPDATA%\Skyrim Special Edition`.

Typical file looks like:
```txt
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
```

This file declares the order in which all `.esm`, `.esp` and `.esl` files are loaded relative for each other.
It has no effect on the game's runtime (this stores disabled mods, too); it is only used for book keeping.
Usually used for preserving order of mods when re-enabling them once they have been disabled.

With regards to load order in general, item that loads last, wins.
NMA shouldn't need to generate this file.

### Masters (Dependencies)

Plugins (`.esp`, `.esl`), can have 'Masters'; these are effectively dependencies.
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