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Merge pull request #1294 from Nexus-Mods/marker-loadouts
Add Marker Loadouts & Minor Improvements
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21 changes: 21 additions & 0 deletions
21
src/Abstractions/NexusMods.Abstractions.Loadouts/LoadoutKind.cs
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namespace NexusMods.Abstractions.Loadouts; | ||
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/// <summary> | ||
/// Specifies the 'type' of loadout that the current loadout represents. | ||
/// </summary> | ||
public enum LoadoutKind : byte | ||
{ | ||
/// <summary> | ||
/// This is a regular loadout that's created by the user | ||
/// </summary> | ||
Default, | ||
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/// <summary> | ||
/// This is a temporary loadout that is created from the original game state | ||
/// upon removal of the currently active loadout. This loadout is removed | ||
/// when a 'real' loadout is applied. | ||
/// | ||
/// A GameInstallation should only have 1 marker loadout. | ||
/// </summary> | ||
Marker, | ||
} |
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