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Added: Vanilla/Original Game State Reuse (#1259)
* Added: Support for reusing an initial game state between game additions. * Added: A Stable Hash method for Strings & Separate Table for Initial States * Improved: Find Speed of GetInitialState * Added: Proper look into MneumonicDB History * Updated: Now gets correct attribute value as of transaction * Fixed: Now new loadouts get fresh game folder * Changed: Use separate table for Initial States, Removing History from Main States Again * Added: 'Fast Apply' operation on subsequent game manage. * Fix: Build after merge with Main * Removed: Legacy Note, we now support multi locations * Renamed: `AEntity` to `Entity` (MnemonicDB Breaking Change) * Added: Simple test for reuse of original game state
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