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Merge pull request #2144 from Nexus-Mods/feat/bg3-pak-parsing
BG3 Pak parsing for Load Order and Health Checks
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## Baldur's Gate 3 | ||
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## Platforms and Stores: | ||
- Windows (Steam, GOG) | ||
- Linux (Wine) (Steam, GOG) | ||
- MacOS (Steam, GOG) | ||
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## Engine and Mod Support | ||
Baldur's Gate 3 uses the Divinity 4.0 engine, which is a modified version of the Divinity 3.0 engine used in Divinity: Original Sin 2. | ||
BG3 was released in Early Access in 2020, and thanks to the similarities with DOS2, which had official modding support, mods started appearing since then. | ||
BG3 has native Windows and MacOS support, but Linux users can play it using Wine. | ||
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## Game Files and Locations | ||
### Windows/Wine: | ||
Two executables: `bg3.exe` and `bg3_dx11.exe` in `Baldurs Gate 3/Bin`. One for Vulkan, one for DirectX 11. | ||
Game settings and load order are stored in `%localappdata%\Larian Studios\Baldur's Gate 3`. | ||
Majority of mods are stored in `%localappdata%\Larian Studios\Baldur's Gate 3\Mods`. | ||
Load order is stored in `%localappdata%\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx`. | ||
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### MacOS: | ||
TBD | ||
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## Mod formats: | ||
### BG3 Script Extender (BG3SE) | ||
BG3SE is a modding framework for BG3, similar to SKSE for Skyrim. It comes in the form of a `DWrite.dll` to be placed in the game's `Bin` folder. | ||
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This dll is actually just the installer/updater of the extender, which installs itself in `%AppData%\Local\BG3ScriptExtender`. | ||
The app should not need to manage that folder, as the extender will update itself when needed. | ||
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Pak mods that require BG3SE will usually contain some files under a `ScriptExtender` directory inside the `.pak` archive. | ||
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### Loose files mods (data) | ||
These are pretty uncommon, mostly texture replacers. They are installed in the `Game/Data` folder. | ||
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These mods have the potential to have file conflicts, as they all install in the Data folder. | ||
E.g. two tattoo replacer mods might have collisions on some textures. | ||
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Conflicts are pretty rare, 1 in ~100 mods. | ||
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### Pak (`.pak`) mods | ||
BG3 uses `.pak` archives as the main format for mods. | ||
These should be installed in the `%localappdata%\Larian Studios\Baldur's Gate 3\Mods` folder. | ||
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Pak archives are just loose files packaged into an archive with a specific structure. | ||
Each pak archive should contain a `meta.lsx` file, which is a XML file with important metadata for the mod. | ||
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Pak mods are loaded in order defined in the (`%localappdata%\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx`) file, last loaded wins. | ||
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`modsettings.lsx` is a XML file that contains a sorted list of pak mods and their metadata. | ||
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Pak mods can list versioned dependencies in their `meta.lsx` file, that the game will try to load before the mod itself. | ||
Further details on the `.pak` and `meta.lsx` formats are provided below. | ||
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The game data is itself stored in pak archives, but these are located in the `Game/Data` folder. | ||
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### Native Mods | ||
There are a handful of popular native dlls mods, which are installed in the `Bin/NativeMods` folder. | ||
These require a loader, like [Native Mod Loader](https://www.nexusmods.com/baldursgate3/mods/944) to be installed to work. | ||
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## BG3 Official modding support | ||
BG3 added official modding support through ModIo in Patch 7 (sep 2024), but majority od mods are still available on NexusMods. | ||
BG3 offers an in-game mod manager, to download, toggle and remove mods from ModIo. There is no Load Order management support as of Patch 7. | ||
"Third party" mods are still recognized and used by the game, but they are not officially supported. | ||
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## Load Order | ||
BG3 uses a load order for `.pak` mods, where the last loaded mod wins in case of conflicts. | ||
Load order is defined in the `%localappdata%\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx` file, which is a XML file that contains a sorted list of pak mods and their metadata. | ||
The metadata is defined in the `meta.lsx` file, inside the pak archives. | ||
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The format of `modsettings.lsx` as of Patch 7 is as follows: | ||
```xml | ||
<?xml version="1.0" encoding="UTF-8"?> | ||
<save> | ||
<version major="4" minor="7" revision="1" build="200"/> | ||
<region id="ModuleSettings"> | ||
<node id="root"> | ||
<children> | ||
<node id="Mods"> | ||
<children> | ||
<node id="ModuleShortDesc"> | ||
<!-- Always included entry, represents the game files --> | ||
<attribute id="Folder" type="LSString" value="GustavDev"/> | ||
<attribute id="MD5" type="LSString" value=""/> | ||
<attribute id="Name" type="LSString" value="GustavDev"/> | ||
<attribute id="PublishHandle" type="uint64" value="0"/> | ||
<attribute id="UUID" type="guid" value="28ac9ce2-2aba-8cda-b3b5-6e922f71b6b8"/> | ||
<attribute id="Version64" type="int64" value="36028797018963968"/> | ||
</node> | ||
<node id="ModuleShortDesc"> | ||
<!-- Improved UI mod --> | ||
<attribute id="Folder" type="LSString" value="ImpUI_26922ba9-6018-5252-075d-7ff2ba6ed879"/> | ||
<attribute id="MD5" type="LSString" value="0f136f38f83bb9083fedcfb4a7b8510b"/> | ||
<attribute id="Name" type="LSString" value="ImpUI (ImprovedUI)"/> | ||
<attribute id="PublishHandle" type="uint64" value="0"/> | ||
<attribute id="UUID" type="guid" value="26922ba9-6018-5252-075d-7ff2ba6ed879"/> | ||
<attribute id="Version64" type="int64" value="1"/> | ||
</node> | ||
<node id="ModuleShortDesc"> | ||
<!-- Mod Configuration Menu Mod --> | ||
<attribute id="Folder" type="LSString" value="BG3MCM"/> | ||
<!-- MD5 can often be empty, use UUID as identifier --> | ||
<attribute id="MD5" type="LSString" value=""/> | ||
<attribute id="Name" type="LSString" value="Mod Configuration Menu"/> | ||
<attribute id="PublishHandle" type="uint64" value="0"/> | ||
<attribute id="UUID" type="guid" value="755a8a72-407f-4f0d-9a33-274ac0f0b53d"/> | ||
<attribute id="Version64" type="int64" value="38280596832649216"/> | ||
</node> | ||
<!-- More mods... --> | ||
</children> | ||
</node> | ||
</children> | ||
</node> | ||
</region> | ||
</save> | ||
``` | ||
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Pak archives that are present in the Mods folder, but not listed in the `modsettings.lsx` file are considered disabled by the game. | ||
Some disabled pak files that contain overrides of files contained in vanilla pak files may still override those files, | ||
causing potential unexpected behavior. | ||
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Advice from mod authors is to avoid disabling pak files by excluding them from the `modsettings.lsx` file, and prefer to physically remove them from the Mods folder instead. | ||
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## Pak File Format | ||
The `.pak` file is a file format used by Baldur's Gate 3 for distribution of mods. The file format is primarily a LZ4-compressed list of files. The data of the actual files are also compressed using LZ4. Here is a work-in-progress breakdown of the binary file format. | ||
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Version 18 is the latest version and the app supports v15 and greater. | ||
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### Header | ||
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The header contains the following fields: | ||
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If version = 15, header is 38 bytes | ||
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| Name | Type | Description | | ||
|----------------|----------|-----------------------------------------| | ||
| magic | `char[4]` | Magic bytes `LSPK` | | ||
| version | `uint` | Version number | | ||
| fileListOffset | `uint64` | Position where the list of files begins | | ||
| fileListSize | `uint` | Size of fileList data section | | ||
| flags | `byte` | Flags | | ||
| priority | `byte` | Priority | | ||
| md5 | `char[16]` | MD5 hash of ... | | ||
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If version >= 16, header is 40 bytes and has an additional field: | ||
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| Name | Type | Description | | ||
|----------------|----------|----------| | ||
| numParts | `ushort` | | | ||
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### File List | ||
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The file list is a list of files that are contained within the `.pak` file. The file list is an array of `FileEntry` structs, starts at `fileListOffset`, is `fileListSize` bytes long and is compressed using LZ4. | ||
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### FileEntry | ||
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#### Version 15 - 296 bytes | ||
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| Name | Type | Description | | ||
|------------------|----------|---------------------| | ||
| Name | `string` | Fixed size of `256` | | ||
| OffsetInFile | `ulong` | | | ||
| SizeOnDisk | `ulong` | | | ||
| UncompressedSize | `ulong` | | | ||
| ArchivePart | `uint` | | | ||
| Flags | `uint` | | | ||
| Crc | `uint` | | | ||
| Unknown2 | `uint` | | | ||
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#### Version 16 | ||
File list unchanged from version 15. | ||
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#### Version 18 - 272 bytes | ||
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| Name | Type | Description | | ||
|------------------|----------|---------------------| | ||
| Name | `string` | Fixed size of `256` | | ||
| OffsetInFile1 | `uint` | | | ||
| OffsetInFile2 | `ushort` | | | ||
| ArchivePart | `byte` | | | ||
| Flags | `byte` | | | ||
| SizeOnDisk | `uint` | | | ||
| UncompressedSize | `uint` | | | ||
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### File Data | ||
Each file that is stored within the `pak` file can be extracted using the above FileEntry information. The data for each file starts at it's `OffsetInFile` and is `SizeOnDisk` bytes long. | ||
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## Pak Metadata (`meta.lsx`) | ||
Example of a `meta.lsx` file: | ||
```xml | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<save> | ||
<version major="4" minor="0" revision="0" build="49" /> | ||
<region id="Config"> | ||
<node id="root"> | ||
<children> | ||
<node id="Dependencies"> | ||
<children> | ||
<node id="ModuleShortDesc"> | ||
<attribute id="Folder" type="LSWString" value="VolitionCabinet" /> | ||
<attribute id="MD5" type="LSString" value="" /> | ||
<attribute id="Name" type="FixedString" value="VolitionCabinet" /> | ||
<attribute id="UUID" type="FixedString" value="f97b43be-7398-4ea5-8fe2-be7eb3d4b5ca" /> | ||
<attribute id="Version64" type="int64" value="36028799166447616" /> | ||
</node> | ||
<node id="ModuleShortDesc"> | ||
<attribute id="Folder" type="LSWString" value="BG3MCM" /> | ||
<attribute id="MD5" type="LSString" value="" /> | ||
<attribute id="Name" type="FixedString" value="Mod Configuration Menu" /> | ||
<attribute id="UUID" type="FixedString" value="755a8a72-407f-4f0d-9a33-274ac0f0b53d" /> | ||
<attribute id="Version64" type="int64" value="36028797018963968" /> | ||
</node> | ||
</children> | ||
</node> | ||
<node id="ModuleInfo"> | ||
<attribute id="Author" type="LSString" value="Volitio" /> | ||
<attribute id="CharacterCreationLevelName" type="FixedString" value="" /> | ||
<attribute id="Description" type="LSString" value="Adds a new Emerald Grove waypoint inside the Grove. You can pick three different options via MCM." /> | ||
<attribute id="Folder" type="LSString" value="WaypointInsideEmeraldGrove" /> | ||
<attribute id="LobbyLevelName" type="FixedString" value="" /> | ||
<attribute id="MD5" type="LSString" value="" /> | ||
<attribute id="MainMenuBackgroundVideo" type="FixedString" value="" /> | ||
<attribute id="MenuLevelName" type="FixedString" value="" /> | ||
<attribute id="Name" type="FixedString" value="Waypoint Inside Emerald Grove" /> | ||
<attribute id="NumPlayers" type="uint8" value="4" /> | ||
<attribute id="PhotoBooth" type="FixedString" value="" /> | ||
<attribute id="StartupLevelName" type="FixedString" value="" /> | ||
<attribute id="Tags" type="LSString" value="" /> | ||
<attribute id="Type" type="FixedString" value="Add-on" /> | ||
<attribute id="UUID" type="FixedString" value="e342ee75-f7c9-4aeb-b6de-403991578337" /> | ||
<attribute id="Version64" type="int64" value="72057598332895232" /> | ||
<children> | ||
<node id="PublishVersion"> | ||
<attribute id="Version64" type="int64" value="72057598332895232" /> | ||
</node> | ||
<node id="Scripts" /> | ||
<node id="TargetModes"> | ||
<children> | ||
<node id="Target"> | ||
<attribute id="Object" type="FixedString" value="Story" /> | ||
</node> | ||
</children> | ||
</node> | ||
</children> | ||
</node> | ||
</children> | ||
</node> | ||
</region> | ||
</save> | ||
``` | ||
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The relevant data is: | ||
- `Dependencies` - List of dependencies for the mod, useful for missing or outdated dependency Health Checks. | ||
And: | ||
- `Name` | ||
- `Folder` | ||
- `UUID` | ||
- `Version64` | ||
- `MD5` | ||
for populating the `modsettings.lsx` file. | ||
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A pak mod may list vanilla pak files as dependencies, which should be ignored for the purposes of health checks. | ||
Since there is no evident way to distinguish between vanilla and mod pak files, an exclusion list of vanilla pak files is required. | ||
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## Essential Mods & Tools | ||
- BG3SE | ||
Requirement for a lot of mods, but not allowed for Modio mods. | ||
New scripting capabilities (osiris scripting) added in patch 7 may reduce the need for BG3SE in the future. | ||
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For mod authors: | ||
- BG3 Toolkit: https://store.steampowered.com/app/2956320/Baldurs_Gate_3_Toolkit_Data/ | ||
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## Communities | ||
- [Larian Studios Discord](https://discord.gg/larianstudios) | ||
- [BG3 Modding Discord](https://discord.gg/bg3mods) | ||
- [Down by the river Discord](https://discord.gg/downbytheriver) | ||
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## Useful links | ||
- [BG3 Modding Community Wiki](https://wiki.bg3.community/) | ||
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src/Abstractions/NexusMods.Abstractions.Resources.IO/FileStoreStreamLoader.cs
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using JetBrains.Annotations; | ||
using NexusMods.Abstractions.IO; | ||
using NexusMods.Hashing.xxHash64; | ||
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namespace NexusMods.Abstractions.Resources.IO; | ||
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/// <summary> | ||
/// Resource loader that returns a stream of a file in the file store. | ||
/// </summary> | ||
[PublicAPI] | ||
public sealed class FileStoreStreamLoader : IResourceLoader<Hash, Stream> | ||
{ | ||
private readonly IFileStore _fileStore; | ||
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/// <summary> | ||
/// Constructor. | ||
/// </summary> | ||
public FileStoreStreamLoader(IFileStore fileStore) | ||
{ | ||
_fileStore = fileStore; | ||
} | ||
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/// <inheritdoc/> | ||
public async ValueTask<Resource<Stream>> LoadResourceAsync(Hash resourceIdentifier, CancellationToken cancellationToken) | ||
{ | ||
var stream = await _fileStore.GetFileStream(resourceIdentifier, cancellationToken); | ||
return new Resource<Stream> | ||
{ | ||
Data = stream, | ||
}; | ||
} | ||
} |
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src/Games/NexusMods.Games.Larian/BaldursGate3/BG3Constants.cs
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using NexusMods.Abstractions.GameLocators; | ||
using NexusMods.Paths; | ||
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namespace NexusMods.Games.Larian.BaldursGate3; | ||
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public static class Bg3Constants | ||
{ | ||
public static readonly Extension PakFileExtension = new(".pak"); | ||
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public static readonly LocationId ModsLocationId = LocationId.From("Mods"); | ||
} |
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