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Updated to B18
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NoImageAvailable committed Feb 2, 2018
1 parent 7c854b4 commit bf838d3
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16 changes: 16 additions & 0 deletions .gitignore
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*.suo
*.cache
*/Thumbs.db
/Source/.vs/*
/Source/CombatExtended/bin/*
/Source/CombatExtended/obj/*
/Source/CombatExtended/CombatExtended.csproj.user

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# Ignore RimWorld assemblies
Assembly-CSharp.dll
UnityEngine.dll
4 changes: 2 additions & 2 deletions About/About.xml
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<ModMetaData>
<name>Mass Graves</name>
<author>NoImageAvailable</author>
<targetVersion>0.17.1546</targetVersion>
<description>v0.17.1.0\n\nAdds mass graves to allow easier disposing of raider corpses.</description>
<targetVersion>0.18.1722</targetVersion>
<description>v0.18.1.0\n\nAdds mass graves to allow easier disposing of raider corpses.</description>
</ModMetaData>
Binary file modified Assemblies/MassGraves.dll
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6 changes: 3 additions & 3 deletions Defs/Buildings_MassGrave.xml
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<?xml version="1.0" encoding="utf-8" ?>
<Buildings>
<Defs>

<ThingDef Name="BuildingBase" Abstract="True">
<category>Building</category>
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<building>
<ai_chillDestination>false</ai_chillDestination>
<isInert>true</isInert>
<preventDeterioration>true</preventDeterioration>
<preventDeteriorationInside>true</preventDeteriorationInside>
<fixedStorageSettings>
<filter>
<categories>
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<designationCategory>Misc</designationCategory>
</ThingDef>

</Buildings>
</Defs>
4 changes: 2 additions & 2 deletions Source/MassGraves/MassGraves.csproj
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<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\RimWorld1546Win_Data\Managed\Assembly-CSharp.dll</HintPath>
<HintPath>..\..\..\..\RimWorld1722Win_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
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<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\RimWorld1546Win_Data\Managed\UnityEngine.dll</HintPath>
<HintPath>..\..\..\..\RimWorld1722Win_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
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D:\Games\RimWorld1722Win\Mods\MassGraves\Assemblies\MassGraves.dll
D:\Games\RimWorld1722Win\Mods\MassGraves\Source\MassGraves\obj\Debug\MassGraves.csprojResolveAssemblyReference.cache
D:\Games\RimWorld1722Win\Mods\MassGraves\Source\MassGraves\obj\Debug\MassGraves.csproj.CoreCompileInputs.cache
D:\Games\RimWorld1722Win\Mods\MassGraves\Source\MassGraves\obj\Debug\MassGraves.dll
Binary file added Source/MassGraves/obj/Debug/MassGraves.dll
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