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author: "ChaplainMaximum" | ||
delete-after: True | ||
changes: | ||
- rscadd: "Добавил Голден Арроу" | ||
- bugfix: "Юху! Воркфлоу работает!!!" |
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@@ -44,5 +44,9 @@ endmap | |
map tortuga | ||
endmap | ||
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map tempestbreaker | ||
endmap | ||
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map golden_arrow_forecon | ||
endmap |
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{ | ||
"map_name": "USS Golden Arrow Forecon", | ||
"map_path": "map_files/golden_arrow_forecon", | ||
"map_file": "_golden_arrow_forecon.dmm", | ||
"webmap_url": "GoldenArrow", | ||
"traits": [{"Marine Main Ship": true}], | ||
"nightmare_path": "maps/Nightmare/maps/golden_arrow/", | ||
"platoon": "/datum/squad/marine/forecon" | ||
} |
2,204 changes: 2,204 additions & 0 deletions
2,204
maps/map_files/golden_arrow_forecon/_golden_arrow_forecon.dmm
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/area/golden_arrow/forecone/platoon_commander_rooms | ||
name = "\improper Platoon Commander's Rooms" | ||
icon_state = "livingspace" | ||
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/area/golden_arrow/forecone/medical | ||
name = "\improper Medical" | ||
icon_state = "medical" | ||
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/area/golden_arrow/forecone/supply | ||
name = "\improper Supply" | ||
icon_state = "req" | ||
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/area/golden_arrow/forecone/briefing | ||
name = "\improper Briefing Area" | ||
icon_state = "briefing" | ||
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/area/golden_arrow/forecone/dorms | ||
name = "\improper Dorms" | ||
icon_state = "gruntrnr" | ||
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/area/golden_arrow/forecone/canteen | ||
name = "\improper Canteen" | ||
icon_state = "food" | ||
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/area/golden_arrow/forecone/cryo_cells | ||
name = "\improper Cryo Cells" | ||
icon_state = "cryo" | ||
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/area/golden_arrow/forecone/prep_hallway | ||
name = "\improper Prep Hallway" | ||
icon_state = "port" | ||
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/area/golden_arrow/forecone/platoon_sergeant | ||
name = "\improper Platoon Sergeant Office" | ||
icon_state = "alpha" | ||
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/area/golden_arrow/forecone/shared_office | ||
name = "\improper Shared Office" | ||
icon_state = "alpha" | ||
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/area/golden_arrow/forecone/squad_one | ||
name = "\improper Squad One Prep" | ||
icon_state = "charlie" | ||
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/area/golden_arrow/forecone/squad_two | ||
name = "\improper Squad Two Prep" | ||
icon_state = "delta" | ||
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/area/golden_arrow/forecone/synthcloset | ||
name = "\improper Synthetic Storage Closet" | ||
icon_state = "livingspace" | ||
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/area/golden_arrow/forecone/firingrange | ||
name = "\improper Firing Range" | ||
icon_state = "firingrange" | ||
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/area/golden_arrow/forecone/platoonprep | ||
name = "\improper Platoon Prep" | ||
icon_state = "bravo" | ||
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/area/golden_arrow/forecone/platoonarmory | ||
name = "\improper Platoon Armory" | ||
icon_state = "alpha" |
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/datum/equipment_preset/redneck | ||
name = "Angry Redneck" | ||
flags = EQUIPMENT_PRESET_EXTRA | ||
assignment = JOB_COLONIST | ||
rank = JOB_COLONIST | ||
faction = FACTION_COLONIST | ||
languages = list() | ||
access = list(ACCESS_CIVILIAN_PUBLIC) | ||
skills = /datum/skills/clf | ||
idtype = /obj/item/card/id/lanyard | ||
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/datum/equipment_preset/redneck/basic | ||
name = "Angry Redneck (Basic)" | ||
assignment = "Civilian" | ||
flags = EQUIPMENT_PRESET_START_OF_ROUND | ||
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/datum/equipment_preset/redneck/basic/load_gear(mob/living/carbon/human/new_human) | ||
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var/random_clothing = rand(1,5) | ||
switch(random_clothing) | ||
if(1) // Colonist | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing/five_slots(new_human), WEAR_ACCESSORY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/trucker(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/hybrisa/civilian_vest(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/brown(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack(new_human), WEAR_BACK) | ||
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if(2) // Colonist | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/headband/red(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest/kelland_mining(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/tshirt/w_br(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/industrial(new_human), WEAR_BACK) | ||
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if(3) // Colonist | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing/five_slots(new_human), WEAR_ACCESSORY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/militia/bucket(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/militia/partial(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/prison_boiler(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK) | ||
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if(4) // Colonist | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/welding(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/hybrisa/civilian_vest(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/wy_davisone(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/brown(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK) | ||
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if(5) // Colonist | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/trucker/red(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/darkred(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK) | ||
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var/random_gear = rand(1,5) | ||
switch(random_gear) | ||
if(1) // Colonist | ||
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/nailgun(new_human), WEAR_J_STORE) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/nailgun(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/nailgun(new_human), WEAR_IN_BACK) | ||
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new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/incendiary/molotov(new_human), WEAR_IN_ACCESSORY) | ||
new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/incendiary/molotov(new_human), WEAR_IN_ACCESSORY) | ||
new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/incendiary/molotov(new_human), WEAR_IN_ACCESSORY) | ||
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if(2) // Colonist | ||
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/p90(new_human), WEAR_J_STORE) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/p90(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/p90(new_human), WEAR_IN_BACK) | ||
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if(3) // Colonist | ||
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/skorpion(new_human), WEAR_J_STORE) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/skorpion(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/skorpion(new_human), WEAR_IN_BACK) | ||
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if(4) // Colonist | ||
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/pump/dual_tube/cmb(new_human), WEAR_J_STORE) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/buckshot(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/buckshot(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/buckshot(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/handful/shotgun/buckshot(new_human), WEAR_IN_BACK) | ||
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if(5) // Colonist | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing/five_slots(new_human), WEAR_ACCESSORY) | ||
new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/incendiary/molotov(new_human), WEAR_IN_ACCESSORY) | ||
new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/incendiary/molotov(new_human), WEAR_IN_ACCESSORY) | ||
new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/incendiary/molotov(new_human), WEAR_IN_ACCESSORY) | ||
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new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/smg/nailgun(new_human), WEAR_J_STORE) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/nailgun(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/smg/nailgun(new_human), WEAR_IN_BACK) | ||
..() |