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{ | ||
"group_particle": "This block allows you to define a particle or group of particles.", | ||
"swap": "This block swaps the current particle with the particle found in the specified direction.", | ||
"copy_myself": "This block creates a duplicate of the current particle at the specified position.", | ||
"change_into": "This block changes the type of the particle in the specified direction to the selected type.", | ||
"touching": "This block is used to determine if the particle is touching a particle of a specific type in any of its eight directions.", | ||
"number_of": "This block returns the number of particles of a specific type in the specified direction. It allows you to count the number of particles in a particular direction.", | ||
"type_of": "Returns the type of the particule in the specified direction.", | ||
"particle_in_direction": "This block returns the type of the particle in the specified direction. It allows you to access the type of a particle in a particular direction.", | ||
"direction": "This block allows you to define a certain direction or random, which choose a random direction among the others", | ||
"randomTransformation": "This blocks determines that the logic excecuted will be random from the directions specified and generated by the clause.", | ||
"for_each_transformation": "These two blocks dictate changes in the behavior contained within them. They offer four clauses within the dropdown menu.", | ||
"rotated_by": "This block defines the behavior of a particle when it is rotated by a specified amount. It allows you to specify what actions the particle should take when it undergoes a rotation.", | ||
"controls_if": "The if block facilitates decision-making within a program. It allows you to define the actions a particle should take when a condition is met.", | ||
"one_in_chance": "This block is used to generate an event with a specific probability. When you place this block in your program, you are telling the program that you want an event to occur with a probability of one in every 'x' times, where 'x' is a number you choose.", | ||
"comparison": "This block is used to compare two numeric values based on three conditions: 'is equal to', 'is bigger than', and 'is smaller than'. It returns either true or false based on whether the specified condition is met.", | ||
"bool_comparison": "This block functions similarly to the numeric comparison block, but instead of comparing numeric values, it compares two boolean (true/false) values. It evaluates these boolean values based on two conditions: 'and' and 'or'. To return true, both boolean values must be true when using the 'and' condition, whereas the 'or' condition returns true when either or both conditions are true.", | ||
"boolean": "These blocks return either true or false depending on specific characteristics and their definitions. They are used within conditional blocks to make decisions based on certain conditions.", | ||
"not": "Takes a boolean value as input and returns the opposite of that value. if the input is true, it will return false and if the input is false, it will return true.", | ||
"custom_field_slider": "This block returns the number indicated by the slider. It allows you to specify a numeric value using a slider control.", | ||
"is": "This block is used to determine if a particle is touching a specific type of particle in a particular direction.", | ||
"random_from": "This block returns a random value between the two specified values, allowing you to generate random numbers within a specified range.", | ||
"particle_properties": "This block returns the value of the specified property of a particle in the specified direction. It allows you to access specific properties of particles within the simulation.", | ||
"increase_by": "This block increases the specified property of the particle in a direction by a certain amount.", | ||
"set_to": "This block sets the specified property of the particle in the specified direction to a certain value.", | ||
"repeat_n_times": "This block enables you to repeat a set of actions a specified number of times. It allows you to automate tasks by executing the same set of actions multiple times in sequence.", | ||
"every_n_frames": "This block allows you to define the behavior of a particle to occur at regular intervals, specifically every 'x' number of frames. It provides a way to schedule actions or events to happen periodically within the animation or simulation.", | ||
"note": "This block cannot be attached to any other block nor does it create any behavior. It allows you to create comments about your particle to explain its functionality." | ||
} |
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