There are currently two modes to run the Impostor server in. The first way is the simplest one and is the one you should probably use. The other way will distribute players across other servers and is a more advanced configuration.
- Install the .NET 5.0 runtime.
- Find the latest dev release.
- Download either the Windows or the Linux version.
- Extract the zip.
- Modify
config.json
to your liking. Documentation can be found here (this step is mandatory if you want to expose this server to other devices) - Run
Impostor.Server.exe
(Windows) /Impostor.Server
(Linux)
docker run -p 22023:22023/udp aeonlucid/impostor:nightly
version: '3.4'
services:
impostor:
image: aeonlucid/impostor:nightly
container_name: impostor
ports:
- 22023:22023/udp
volumes:
- /path/to/local/config.json:/app/config.json # For easy editing of the config
- /path/to/local/plugins:/app/plugins # Only needed if using plugins
- /path/to/local/libraries:/app/libraries # Only needed if using external libraries
Follow the steps from the single server on two or more servers.
The master server will accept client connections and redirect them to the other servers listed in the configuration. It will not host any games itself.
Example configuration:
{
"Server": {
"PublicIp": "127.0.0.1",
"PublicPort": 22023,
"ListenIp": "0.0.0.0",
"ListenPort": 22023
},
"ServerRedirector": {
"Enabled": true,
"Master": true,
"Locator": {
"Redis": "",
"UdpMasterEndpoint": "127.0.0.1:22024"
},
"Nodes": [
{
"Ip": "127.0.0.1",
"Port": 22025
}
]
}
}
The node server should have ServerRedirector
enabled too, but Master
must be disabled. Nodes do not need to be aware of each other.
Example configuration:
{
"Server": {
"PublicIp": "127.0.0.1",
"PublicPort": 22025,
"ListenIp": "0.0.0.0",
"ListenPort": 22025
},
"ServerRedirector": {
"Enabled": true,
"Master": false,
"Locator": {
"Redis": "",
"UdpMasterEndpoint": "127.0.0.1:22024"
}
}
}