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The current block use event is called very early, when the player tries to interact with the block. (head of
ServerPlayerInteractionManager#interactBlock
)This is before the game checks for player gamemode (spectactor container opening), if it should cancel the interaction (no held item + sneaking) or if the player is holding an item.
I added two new events that fire when a player actually attempts to use a block, or when it attempts to use an item on a block respectively named
BlockUseEvent#USE
andBlockUseEvent#USE_ITEM
.BlockUseEvent#EVENT
as been marked as deprecated as it has been renamedBlockUseEvent#INTERACT
for clarity