v2.2.5 Cerberus
Codename Cerberus
For more information, see the manual
See SW & HW Requirements
See platforms supported
See Ogre 2.1 FAQ
See What's new in Ogre 2.2
- [GL3+] Fix issue with EGL_HEADLESS and NVIDIA cards (Linux)
- [GL3+] vtable minor issue
- [GL3+] Include DRM DRI card to identify it properly
- [GL3+] Raise exceptions if EGL init errors are found
- [GL3+] Fix broken SDK install of GLX/OSX/EGL headers
- Merge pull request #177 from OGRECave/v2-2-egl
- [GL3+] Full X11 independence with OGRE_CONFIG_UNIX_NO_X11
- Add Tutorial_EglHeadless
- [GL3+] Fix texture downloads from Headless windows
- Upgrade to latest gl3w version
- [GL3+] Give meaningful errors msgs if OpenGL is not installed correctly
- [GL3+] Do not crash if X11 is not available
- [D3D11] Add "Rendering Device" to getPriorityConfigOption
- Fix build error on Windows
- Fix broken build on Windows
- Do not build ASTC codec if not explicitly requested in CMake
- Fix some issues with the new GL Switchable Interface support
- [GL3+] It is now possible to switch between WGL/GLX/EGL at runtime
- [GL3+] Return a shared base pointer, not a specific one
- Improve RenderDoc integration on Windows
- Improve RenderDoc integration
- Add RenderDoc integration
- Toggle new EGL headless support via CMake option
- [GL3+] Improved support for headless rendering
- [GL3+] Add EGL offscreen rendering support (WIP)
- Fix "Corrupt chunk detected" messages
- Fix v2 Mesh LOD thresholds not being saved to mesh
- [D3D11] Do not destroy externally-owned HWND handles
- Fix false positive in assert caused by off by one
- Alpha tested textured shadows could be wrong (#163)
- Destroying items causes other item skeletons to be deformed (#9)
- Fix KTX codec not opening many files correctly
- Fix build error in latest Linux distros (#132)
- Fix wrong fail-safe check
- Do not publish root files to github pages
- Do not publish root files to github pages
- Fix build error
- Fix wrong math in Aabb::distance( Vector3 )
- Fix C version of ArrayQuaternion::Cmov4 (#141)
- Bumped version to 2.2.5
- Do not push the whole repo to gh-pages
- Put API docs under /api/2.2/ when publishing to gh-pages
- Build v2-1 docs and set to publish