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GL3Plus: GLSLShader - need padding when using UBOs #3220

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Sep 8, 2024
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4 changes: 2 additions & 2 deletions RenderSystems/GL3Plus/src/GLSL/src/OgreGLSLShader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -524,8 +524,8 @@ namespace Ogre {
// increment physical buffer location

convertGLUniformtoOgreType(values[1], def);
// GL doesn't pad
def.elementSize = GpuConstantDefinition::getElementSize(def.constType, false);
bool doPadding = block > -1;
def.elementSize = GpuConstantDefinition::getElementSize(def.constType, doPadding);

// also allow index based referencing
GpuLogicalIndexUse use;
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