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cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
  • Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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Port of cocos2d-iphone in C++

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  • C++ 52.2%
  • C 36.2%
  • Objective-C 8.4%
  • Java 1.9%
  • JavaScript 1.0%
  • Shell 0.2%
  • Lua 0.1%