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https://github.com/OSVR/OSVR-Unity/blob/master/OSVR-Unity/Assets/OSVRUnity/src/VRHead.cs#L199
Application.targetFrameRate should be set to the refresh rate of the display. I believe the plan is for this to be added to the display descriptor along with other properties necessary for rendering updates.
Might also want to consider setting Time.fixedDeltaTime to 1/Application.targetFramerate. Our default TimeManager.FixedTimestep is set to 0.016667 or 60Hz, but someone using a DK2 might want this set at 75Hz.
http://www.reddit.com/r/oculus/comments/2odahu/unity_developers_change_your_fixed_timestep_to/
http://docs.unity3d.com/Manual/TimeFrameManagement.html (fixed timestep section)