Skip to content

Commit

Permalink
significant update (#6)
Browse files Browse the repository at this point in the history
* merged bestiary, fixed dataview paths, editing

* major update

all enemy aliens have statblock frontmatter
dataview tables are now functional. some could be improved
playable species have frontmatter and styling
dead links to rules fixed
dice roller syntax added
custom starfinder statblock added
links to gear, ablilities, conditions, and spells added in bestiary
some file restructuring
some files split into multiple files for better linking. probably could do more of this.
formatting
editing
removed web links

* Update README.md

Signed-off-by: Lawrence LeBlanc <[email protected]>

---------

Signed-off-by: Lawrence LeBlanc <[email protected]>
  • Loading branch information
TheNightMayor authored Dec 14, 2024
1 parent 0dd13cd commit 1fb6244
Show file tree
Hide file tree
Showing 4,821 changed files with 145,101 additions and 35,981 deletions.
The diff you're trying to view is too large. We only load the first 3000 changed files.
19 changes: 0 additions & 19 deletions Compendium/SF1E/Bestiary/Aasimar.md

This file was deleted.

19 changes: 0 additions & 19 deletions Compendium/SF1E/Bestiary/Acrochor.md

This file was deleted.

19 changes: 0 additions & 19 deletions Compendium/SF1E/Bestiary/Adult Nyssholora.md

This file was deleted.

19 changes: 0 additions & 19 deletions Compendium/SF1E/Bestiary/Adult Silver Dragon.md

This file was deleted.

19 changes: 0 additions & 19 deletions Compendium/SF1E/Bestiary/Aeon Guard Specialist.md

This file was deleted.

19 changes: 0 additions & 19 deletions Compendium/SF1E/Bestiary/Aeon Guard.md

This file was deleted.

19 changes: 0 additions & 19 deletions Compendium/SF1E/Bestiary/Ahav.md

This file was deleted.

19 changes: 0 additions & 19 deletions Compendium/SF1E/Bestiary/Akata.md

This file was deleted.

12 changes: 12 additions & 0 deletions Compendium/SF1E/Bestiary/Alien-Codex/Acrochor.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
---
cr: 8
combatType: combatant
alignment: N
size: medium
type(subtype): animal(-)
environment: ['hills', 'mountains']
climate: warm
planet: Nejeor V
organization: ['solitary', 'pair']
source: DS4
---
120 changes: 77 additions & 43 deletions Compendium/SF1E/Bestiary/Alien-Codex/Aeon Guard Specialist.md
Original file line number Diff line number Diff line change
@@ -1,57 +1,91 @@
---
cssclasses:
abilitymods:
- str: 1
- dex: 5
- con: 1
- int: 4
- wis: 2
- cha: 1
ac: "EAC: 22 KAC: 23"
aliases:
- Guard, Aeon Guard Specialist
- Aeon Guard Specialist
alignment: LE
class: "[[Operative]]"
cr: 7
Enviroment: any
date created: Tuesday, August 22nd 2023, 4:01:13 pm
date modified: Tuesday, July 30th 2024, 10:06:56 pm
defabilities:
- name: Defensive Abilities
desc: "[[Operative#Evasion (EX) - 2ND Level|evasion]], [[Operative#Uncanny Agility (EX) - 7TH Level|uncanny agility]]"
- name: "[[Damage Reduction DR|DR]]"
desc: 5/—
- name: "[[Energy Resistance]]"
desc: acid 5
EAC: 22
environment: any (Azlanti Star Empire)
Gear:
- name: gear
desc: "[[Aeon Guard SpecOps|AG SpecOps Armor]] ([[Aeon Stone#Aeon Stone, Clear Spindle|clear spindle aeon stone]], [[Deflective Reinforcement]], [[Filtered Rebreather]], [[Jetpack]], [[Aeon Stone#Aeon Stone, Purple Sphere|purple sphere aeon stone]]), [[Aeon Guard Rifle#Aeon Guard, Accelerator Rifle|AG accelerator rifle]], [[Laser Pistol#Laser Pistol, Corona|corona laser pistol]], [[Knife#Knife, Tactical|tactical knife]], [[Efficient Bandolier]] (200 [[Rounds#Rounds, Longarm and Sniper|longarm rounds]] and 2 [[Battery#Battery, Ultra-capacity|ultracapacity Batteries]])"
hp: 102
Init: 8
KAC: 23
Languages: "[[Azlanti]], Common, 4 additional languages"
linter-yaml-title-alias: Guard, Aeon Guard Specialist
Melee:
- name: Melee
desc: tactical knife +13 to hit (15 (2d4 + 9) S)
modifier: 8
name: Aeon Guard, Aeon Guard Specialist
name: Aeon Guard Specialist
image: "[[aeon guard specialist.png]]"
offabilities:
- name: Offensive Abilities
desc: "[[Operative#Debilitating Trick (EX) - 4TH Level|debilitating trick]], [[Operative#Trick Attack (EX) - 1ST Level|trick attack]] (4d8)"
otherabil: "[[Operative Exploits#Cloaking Field (EX)|operative exploits (cloaking field)]], [[Operative Specializations#Ghost|specialization (ghost)]]"
Perception: 15
Ranged:
- name: Ranged
desc: AG accelerator rifle +15 to hit (16 (3d4+7) P) or corona laser pistol +15 to hit (13 (2d4+7) F; critical 3 (1d4) burn)
saves:
- Fort: "+9 (`dice: 1d20+9`)"
- Ref: "+9 (`dice: 1d20+9`)"
- Will: "+10 (`dice: 1d20+10`)"
- "2": against disease and poison
Senses: "[[blindsense]](emotion) 60ft. [[darkvision]] 60ft,. [[low-light vision]]"
size: medium
Skills:
- acrobatics: "+20 (`dice: 1d20+20`)"
- athletics: "+15 (`dice: 1d20+15`)"
- computers: "+20 (`dice: 1d20+20`)"
- piloting: "+15 (`dice: 1d20+15`)"
- profession (soldier): "+15 (`dice: 1d20+15`)"
- stealth: "+20 (`dice: 1d20+20`)"
source: Alien Archive
species: "[[Human]]"
Speed: 40 ft., fly 30 ft. (jetpack, average)
statblock: true
tags:
subtype: ([[human]])
tags:
- human
- language/Azlanti
- LawfulEvil
- medium
Type: LE medium humanoid (human)
type: humanoid
XP: 3200
---

# Guard, Aeon Guard Specialist

The powerful Azlanti Star Empire maintains its hold on its subject systems through the might of its military, which is divided into two arms: the Imperial Fleet and the Aeon Guard. Aeon Guards are the elite infantry of the Star Empire; they serve as marines aboard the warships of the Imperial Fleet, protect imperial government and military installations, quell dissent and crush rebellions, and spearhead invasions to conquer and occupy new territories for the Star Empire.

Aeon Guards swear personal oaths of loyalty to the Aeon Throne, and only death in service to the empire can release them from their duty. Only humans are accepted into the ranks of the Aeon Guard, and all of them must be paragons of the Azlanti race.

Aeon Guards are readily identifiable by their distinctive armor, which incorporates the magic of the empire’s legendary _aeon stones_, and many are given cybernetic and biotechnological augmentations in addition to their standard-issue gear. The Aeon Guard stat block on page 6 represents a rank-and-file trooper who can be found almost anywhere within the Azlanti Star Empire or on one of its starships. Aeon Guard specialists are capable of operating for weeks or even months at a time with little or no support, carrying out secretive missions of espionage, infiltration, reconnaissance, or sabotage.

## Aeon Guard, Aeon Guard Specialist

**Source**:: _Alien Archive pg. 6_
```statblock
creature: Aeon Guard Specialist
```

## Aeon Guard Specialist Cr 7

**XP 3,200**
Azlanti operative
LE Medium humanoid (human)
**Init** +8; **Senses** blindsense (emotion) 60 ft., darkvision 60 ft., low-light vision; **Perception** +15

### Defense

**HP** 102
**EAC** 22; **KAC** 23
**Fort** +9; **Ref** +9; **Will** +10; +2 vs. disease and poison
**Defensive Abilities** evasion, uncanny agility; **DR** 5/—; **Resistances** acid 5

### Offense

**Speed** 40 ft., fly 30 ft. (jetpack, average)
**Melee** tactical knife +13 (2d4+9 S)
**Ranged** AG accelerator rifle +15 (3d4+7 P) or corona laser pistol +15 (2d4+7 F; critical 1d4 burn)
**Offensive Abilities** debilitating trick, trick attack +4d8
# Guard, Aeon Guard Specialist

### Statistics
The powerful [[Azlanti Star Empire]] maintains its hold on its subject systems through the might of its military, which is divided into two arms: the Imperial Fleet and the [[Aeon Guard]]. Aeon Guards are the elite infantry of the Star Empire

**STR** +1; **DEX** +5; **CON** +1; **INT** +4; **WIS** +2; **CHA** +1
**Skills** Acrobatics +20, Athletics +15, Computers +20, Piloting +15, Profession (soldier) +15, Stealth +20
**Languages** Azlanti, Common, 4 additional languages
**Other Abilities** operative exploits (cloaking field), specialization (ghost)
**Gear** AG SpecOps armor (_clear spindle aeon stone_, deflective reinforcement, filtered rebreather, jetpack, _purple sphere aeon stone_), AG accelerator rifle, corona laser pistol, tactical knife, _efficient bandolier_ (200 longarm rounds and 2 ultracapacity batteries)
they serve as marines aboard the warships of the Imperial Fleet, protect imperial government and military installations, quell dissent and crush rebellions, and spearhead invasions to conquer and occupy new territories for the Star Empire.

### Ecology
Aeon Guards swear personal oaths of loyalty to the Aeon Throne, and only death in service to the empire can release them from their duty. Only humans are accepted into the ranks of the Aeon Guard, and all of them must be paragons of the Azlanti race.

**Environment** any (Azlanti Star Empire)
**Organization** solitary, pair, strike team (1 Aeon Guard specialist plus 7–12 Aeon Guards), or troop (1 Aeon Guard specialist plus 21–48 Aeon Guards)
Aeon Guards are readily identifiable by their distinctive armor, which incorporates the magic of the empire’s legendary aeon stones, and many are given cybernetic and biotechnological augmentations in addition to their standard-issue gear. The Aeon Guard stat block represents a rank-and-file trooper who can be found almost anywhere within the Azlanti Star Empire or on one of its starships. Aeon Guard specialists are capable of operating for weeks or even months at a time with little or no support, carrying out secretive missions of espionage, infiltration, reconnaissance, or sabotage.
Loading

0 comments on commit 1fb6244

Please sign in to comment.